Enlargement?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Enlargement?

Post by primaltheory »

No this is not a viagra ad!

So I made this map, and it has an ok layout and everything, (untextured as of now just brushed out nice), but its wayy too small, is there a way to take all the brushes and make them bigger by like 500%? (by like stretching them or somthing?) i've been trying but have had no luck.
Grudge
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Post by Grudge »

I think you'd pretty much have to resize every brush separately by hand. Just selecting all of them and stretching them at once may cause some unpredictable results.
corsair
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Joined: Fri May 18, 2001 7:00 am

Post by corsair »

Place a huge brush that covers every existant brush in its volume, press on the button "select inside" (or go to "selection > select > select inside")
Then use "selection > scale... " , and eplace all ones with fives, and you'll have it 500% enlarged. Without viagra!
primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Ok, this works, but I have a leak, and it starts ouside the level and ends outside the level...no idea how to fix it! :confused:
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Geit
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Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

primaltheory wrote:Ok, this works, but I have a leak, and it starts ouside the level and ends outside the level...no idea how to fix it! :confused:
The leak 'line' always starts at an entity so there may be an entity outside of your hull.
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primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

this is creepy, the only entities besides the brushes (and it doesnt start at that) are the 2 lights and the spawn, and those are inside?!?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

Are you sure you don't have anything hidden/filtered? (Menu-->View-->Show)

When you scaled the brushwork did you have entities selected too? If so, that might have done something weird with their origins. Just for a test, try deleting the entities and re-adding your spawn and see if that fixes it.
primaltheory
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Post by primaltheory »

Ok, I gave up on this map as I didn't like the layout, it was the stretched entites though, look at my skybox thread i'm having some issues there!
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
SonicClang
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Post by SonicClang »

Week!! You have to learn to troubleshoot problems like this. :) You can't give up so easily. It's ALWAYS fixable.
The number 1 cause of death in games is panic.
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primaltheory
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Post by primaltheory »

isn't it weak? Well it's fixed now but I don't like the layout of this map...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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seremtan
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Post by seremtan »

if you made your map at 20% of the size it should have been you'd be better off learning about map scale first
primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

I wasn't used to the scale...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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