Outdoor Map?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Outdoor Map?

Post by primaltheory »

Hey guys, the more I map, the more I see an outdoor map is the way to go, How do you make one? I've always done indoor! (I used to be able to with q3 but I'm so rusty now and I can't find a good guide)
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Geit
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Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

What makes you think an outdoor map is the way to go? Are you thinking large open areas?
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primaltheory
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Post by primaltheory »

Yeah, My large indoor areas get clausterphobic, and i feel like adding some windows/huge holes in the ceilings
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
primaltheory
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Post by primaltheory »

So is anybody gonna tell me how to do it or just ask me questions about it?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Survivor
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Post by Survivor »

textures>skies apply on face of brush that's supposed to be the sky
primaltheory
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Post by primaltheory »

so just make a big box? what about light? use normal lights or does it emit light?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Survivor
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Post by Survivor »

each sky has its own light value so you shouldn't have to worry about light. You don't even need a big box. Just a brush with a skytexture applied for each hole is good enough.
primaltheory
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Post by primaltheory »

It's not making any light, do i need to set the light emitting flag?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Survivor
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Post by Survivor »

Some skies don't emit much light while others emit quite a lot. Try another one.
primaltheory
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Post by primaltheory »

none of them are emitting light, do they only do this in game or do they do it in preview too?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Survivor
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Post by Survivor »

Q3 only ingame, Q4 in preview(don't know this for certain don't map for it).
primaltheory
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Post by primaltheory »

yeah, q4 isn't showing anything either way... My map isn't even updating when I load it...what the hell happened?

my map:
http://hexagram.usfirst818.org/fewrf.zip
(when i give my maps stupid filenames they work out better, cause they don't have to live up to a cool name)
the sky textures aren't working?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Survivor
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Post by Survivor »

I hand it over to someone else. I'm not knowledgable enough to help further in q4
primaltheory
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Post by primaltheory »

Oh ok, you're a q3 guy? no problems, I just wanna figure this out... I can't remember what it's called but I have this problem where If I can't finish somthing I have to start over from scratch untill I fix it...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Skies in Q4 don't automatically emit light--you'll need to add lights.

Some good Q4 editing info is here if you're just getting started:
http://www.iddevnet.com/quake4
primaltheory
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Post by primaltheory »

ok why does radiant do that, you hit save, you hit bsp, but it doesnt save untill you save under a differnt name?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

Good question.

I have never had that problem, but I know that it's not super unusual. If no one provides an answer, I'll ask around at work and see if anyone knows what the deal is when I get back after New Year's.
primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Oh alright, have fun!

plz get drunk then post here!
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
KungFuSquirrel
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Post by KungFuSquirrel »

Are you running a patched version?

There was an issue introduced* where if you start a server on a map in one copy (or especially in an f2 window), then try to save the map in the editor, the map is for some reason flagged read-only and you can't overwrite it. Either patch (1.04 has a fix for this) if you haven't or use single copies to test your map, editing in the editor and then closing and launching the normal game to test (that's what most of us do anyway; since F2 was unstable for a long time and running two copies + 2 monitors is a massive resource hog, which is partly why it went so long without a reliable repro or fix).
primaltheory
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Post by primaltheory »

Ohhh That's what does it! Ok! Thanks! Now I know not to run server!
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

About the outdoor maps - Q4 has some nice features for them, like distance visportals. I guess there is no specific tutorial for this though. In that situation the best way to learn is to practice and make experiments. You can also check how the guys from Raven did it :)
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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