Kev_Boy wrote:1) When I create a light entity, I set a key for color and assign it a colour via the little color picker but in the editor the little diamond remains white and in-game the light also still looks white. What's up?
Hmmn. Are you picking the color in the light editor? (Select light, hit "J".) I usually use that, but I tried it with that and the little mini-button on the entity window and I can't get either way to not stick...
Kev_Boy wrote:2) I can't get the game to be for multiplayer, when I add multiplayer spawns it complains they're not valid and when I change the name to DM- it won't accept the hyphen and see it as a space and refuse to compile. Any thoughts on this?
First, as was mentioned, make sure your map is in the right directory (q4base/maps/mp). This is just good practice. The easiest way I've found to start the game in MP mode and easily test a map is via a shortcut that points to a config. Under "Properties" for my "Test" shortcut in the "Target" blank is:
E:\Quake4\quake4.exe +seta com_allowConsole 1 +disconnect +exec maptest.cfg
You'll obviously have to change the path to match your install. The com_allowConsole simply allows you to pull down the console easily with the ~ key, and the "disconnect" skips all the intro stuff.
My maptest.cfg is a simple text file in q4base, and looks like this:
Code: Select all
seta si_pure "0"
seta net_allowcheats "1"
seta net_lanserver "1"
seta si_map "mp/pjw4dm1"
spawnserver
The si_pure allows custom content, allowcheats allows cheats (

), net_lanserver basically forces the server you make to be local LAN only, so you don't have to worry about people jumping in. You'll have to change the si_map value to match your map...
This allows you to kill the editor and simply click one shortcut and be in your map.
Kev_Boy wrote:3) I was wondering, are there any transparent grate textures?
All kinds. The best way to browse textures, IMO, is to go to the "Media" tab of the entity window, and double-click any folder under "Textures" in the tree. This will load the contents of that folder and you can then switch to your textures window and scroll through them. To get your textures back, use "Materials-->Show In Use" from the upper menus.
I beat the internet; the end guy is hard.