primaltheory wrote:it's the only way you'll get criticism
No it's not. It helps sometimes.
/me downloads
Edit--Suggestions:
1. There's a little lip/ledge leading to HB that I kept wanting to walk along. I know you have an extruded wall bit above it, but it still seems weird to not be able to walk on it--I'd suggest sinking it into the wall.
2. The one tele that just moves you straight up one floor seems odd. I'd remove it and do something clever--either with a lift, or a ramp/slope jump of some kind.
3. I'd change the floor texture on the curved ramps to MH to something borderless (e.g. plain metal or concrete) and then use "Natural" on the surface inspector to eliminate the stretching and bending that you get when you fit a texture to a curved patch.
4. This is a relatively small map, and it's possible to grab all three major items in just a few seconds. I would strongly consider losing the MH

-> RA teleporter pair as well, and just have no teleporters, since they allow you to go MH --> RA really quickly...or at least lose the one at MH, or have it go someplace else...
5. Make sure all your weapon stands are "solid" "0" to avoid bumps.
When you get around to doing proper lighting, be sure to assign a shader to each light, and to pull out the center and adjust it for each light--lighting in this engine is really fun and you an do really cool things, but there are a lot of options and it takes some time to do it right.
