q3.game

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
a13n
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q3.game

Post by a13n »

Happy New Year! (at least here in Hawaii)
When I was sleeping at this new year night, GOD appeared then gave me a tip.

Image
Image
corsair
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Post by corsair »

ok, go on
primaltheory
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Post by primaltheory »

I don't get it?
Is there some joke i'm missing out on?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

Happy New Years you say? Backatcha. :)

[Edit to remove random crap, since the OP was seemingly trying to make an actual informative post, despite the fact that I don't understand it at all.]
Last edited by pjw on Sun Jan 01, 2006 6:38 am, edited 2 times in total.
primaltheory
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Post by primaltheory »

Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

That's a good site.
primaltheory
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Post by primaltheory »

I know, I laugh so hard every time I see it!
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
a13n
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Post by a13n »

For those who use gigantic monitors and set higher res might not get anything from this thread.
Anyways, I perceived it and it's here for a tip at plan phase.
(Note I've been wondering about plan phase on and off in latter 2005 if not intensely.
So this tip must be a present from GOD.)

I know you want to ask that texture scaling does not work in editor scaling.
But as I mentioned above this is a tip @ plan phase so 1st you close radiant then revert default_scale to 0.5 in q3.game then re-launch radiant.
Uniformly scale by 8 then align geometry to primary grid then use "select all of type" for each tex for re-application.
Last edited by a13n on Sat Dec 31, 2005 11:21 pm, edited 1 time in total.
primaltheory
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Post by primaltheory »

Oh hey there's the topic!

Ok now we get it (I have 2 gigantic hi-res monitors so I was sure I completely missed it)
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

a13n wrote:For those who use gigantic monitors and set higher res might not get anything from this thread.
Anyways, I perceived it and it's here for a tip at plan phase.
(Note I've been wondering about plan phase on and off in latter 2005 if not intensely.
So this tip must be a present from GOD.)

I know you want to ask that texture scaling does not work in editor scaling.
But as I mentioned above this is a tip @ plan phase so 1st you close radiant then revert default_scale to 0.5 in q3.game then re-launch radiant.
Uniformly scale by 8 then align geometry to primary grid then use "select all of type" for each tex for re-application.
So...wait...I'm still not sure I understand...you've arrived at a method to uniformly scale textures on brush faces while scaling your level geometry? And what does monitor size have to do with it?

Maybe I'm just retarded, but I'm still confused. I've only had to scale level geometry like twice in the years I've been mapping. I'm still not clear on what problem you're even trying to simplify, or why you would need to scale geometry up and down in the first place...
a13n
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Post by a13n »

@pjw
I think approaches vary from person to person.
If you don't get it, it may not be a method for you.
In this case the essence is a matter of perspective, say, whether you see a tree or forest while keeping aligned textures easily.
I am just persuiting a comfortable environment in a given environment in an uncomfortable app.
pjw
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Post by pjw »

a13n wrote:@pjw
If you don't get it, it may not be a method for you.
...okay...

I don't think I'll lose any sleep over it, but if someone who understands what's going on wants to explain it to me, I wouldn't mind.
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Scourge
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Post by Scourge »

I'm lost like an Uruguayan in the Andes.
pjw
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Post by pjw »

Kaziganthe wrote:He found out how to globally scale down textures to .0625.
Well...yeah...but he's talking about scaling geometry too. I just don't get how it all goes together. I suppose if you wanted to scale an entire level up or down, it would make it easier to do that and keep your textures from getting h0rked, but...oh, I don't know...and monitor size? When you throw that into the equation, my brain just goes:

Image

Nevermind. Sorry a13n--I'm going to go away and stop shitting up this thread, and assume it's helpful for other people.
primaltheory
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Post by primaltheory »

yea, I thought you'd be the last person to fuck around like that :-P

So basically this is used to do somthing along the lines of make you feel like godzilla?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
a13n
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Post by a13n »

@k
right though it's not the only thing and there is no need to post here by itself

@pjw
Where do you always steal these kind of funny animated pics everytime? :lol:
primaltheory
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Post by primaltheory »

Yea I was gonna ask that...but basically you could make the scale so small as to the people actually running around a globe of sorts?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Joined: Sun May 07, 2000 7:00 am

Post by pjw »

a13n wrote:Where do you always steal these kind of funny animated pics everytime?
Various places, mostly Something Awful forums: http://forums.somethingawful.com/

Best one-time $10 you can spend on the internet, IMO. Great entertainment, 70,000 users, 60,000,000 posts, and a very active anti-retard filter, which is nice (over 4000 bans, and counting...).

Now I'm really derailing your thread, but you asked... :)
a13n
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Post by a13n »

@pjw
Thank you. :icon25:
Bookmarked to browse around.
a13n
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Post by a13n »

By the way after further inspection I found a quickie method for speed mapping.
If you use this lower scaled mapping in conjuction with q3map2 scale switch, it is no longer a dream to use -bounce 999 while getting not an indecent lighting result though entity placement especially suspended one is pretty tricky.

edit: just noticed that it is equivalent to default brush size with -samplesize 128 or global _lightmapscale 8
though not tested or examined fully, just a guess :rtcw:
a13n
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Post by a13n »

Oh, I forgot the file name of the text at the top of this thread.
Its name is q3.game and lies in radiant installation directory and in games dir.
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Foo
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Post by Foo »

a13n wrote: @pjw
Where do you always steal these kind of funny animated pics everytime? :lol:
Image
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
a13n
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Post by a13n »

What is that?
Oeloe
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Post by Oeloe »

Last edited by Oeloe on Mon Jan 02, 2006 5:29 pm, edited 3 times in total.
primaltheory
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Post by primaltheory »

Yea I know! The guest strips are hit or miss but they are also pretty funny...Man If I wouldn't have abandoned my old name (hexagram) I would still use my cabinent sanchez sig I made...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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