rgoer. A few issues to bring to your attention.

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jester!
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Joined: Mon Oct 31, 2005 1:55 am

rgoer. A few issues to bring to your attention.

Post by jester! »

http://q4max.com/forums/viewtopic.php?t=282 <- Wierdness with the Hitbox other then its size.

http://q4max.com/forums/viewtopic.php?p=2108#2108 <- Weapon switch not working.

http://www.quake3world.com/forum/viewtopic.php?t=15333 <- Awards not working right. Even if the rail is working like it should I hit 4 rails in a row and only got 1 impressive from it, I killed a guy on the 4th rail, maybe the fact that I got a kill negated the award?

Hope you all at Raven have had a good holiday season. :icon32:
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

the silent weapon exploit is still there too
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
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hemostick
Posts: 203
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

It somehow managed to hide in the shadows since after Doom :P
primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Yea you can still have a quiet weapon...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
jester!
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Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

Another error, when a player respawns you see their model before it gets to its actual spawn point, this can key a player to your location unfairly imo. You can see 2 examples of this in this demo.

http://esreality.com/?a=post&id=976723

At the 4 minute mark I think it is and right near the end you see it. You need q4max .71 to view it and i recommend seismovision or q4replay for ease of use.
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