q3.game

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

By the way again,
No, not equievalent because light grid sizes are different.
Apparently smaller scaling has faster compilation time though it's less precise.
In this case "gridsize" should be set "16 16 32" to get the same result.
Post Reply