Cant quite get terrain blending working...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Cant quite get terrain blending working...

Post by o'dium »

(As always, ignore everything you see other than what i'm talking about, esp lighting, because i just started this)

As you can see from this shot, it just isn't quite right for some reason, but its mapped perfectly fine:

Image

Image


I cant quite seem to get it working right... I copied the Q4 shaders what could i be missing?

Also, this wall here on the left bored the hell out of me, any ideas?

Image

Image

TIA.
Black_Dog
Posts: 61
Joined: Sat Aug 13, 2005 4:50 am

Post by Black_Dog »

If you're using the q4 blend materials and the mesh appears textured in game pretty much the only thing that can be going wrong is the vertex colours.

Assuming you've painted them correctly in whatever 3d app you're using, it's probably an exporter issue. If you happen to be exporting to ASE, you could take a look at the vertex colour section of the file to see if anything at all has been exported - failing that, try a different exporter (or a different model format).

As for the wall, try ripping a panel or two off it and scattering them across that sand. :)
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Yeah, looks like an export issue, your vertex colours aren't being output with the mesh. IF you using Max make sure you have the vertex colours check box active (Max5 has this with the ASE scripts so I don't know what later versions are like).

You can alos test whether verts are shown in game and editor by typing r_showvertexcolor 1.
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