Sky tutorial.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Sky tutorial.

Post by Hipshot »

Ok, I'm totaly beat now. So I'm gonna be blunt. Read that:
http://developer.valvesoftware.com/wiki ... -_Advanced

I know there's alot of grammar and shit that needs to be corrected, but I'll do that later if not someone else has, I need to sleep now ;D

That article explains how to do those skies, actually I didn't use Skypaint at first, I used a wireframe model a friend made to me but someone at the D3W told me about this and it's alot easier and faster.

Good night!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Very handy! Terragen is sweet, Have you gotten your hands on a beta of 2 yet?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
AEon
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Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Hipshot,

Added your tutorial to our link sticky thread.
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Hipshot, how do you remove the black horizon (or just terrain) from your skies?
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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Hipshot
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Post by Hipshot »

Make sure the fog is thick enough and blends with the sky in a nice color transition. Remember the half-height, as long as that value is over the horizon as you see it (from the camera) and the fog value is thick enough you won't see the horizon as a sharp border.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chi
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Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

don't forget to make the terrain height 0, it saves allot of work
:icon32: :paranoid:

and be sure you select 'Shadows in atmosphere'
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Hipshot
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Post by Hipshot »

Yea, uh... just don't enter any data in the terrain dialogue, that has to do with generation of terrain. You can change sphere size, area size and that.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Thanks for the hint.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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