corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Sun Jan 08, 2006 2:07 pm
theres a great example of extremely modified gameplay in a qw map I know - its not even a mod, its basicly just a hollow cube, where the only kills are posible by direct air-rockets hits, all of the rest do not inflict damage. Simple, though very kick ass
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 2:10 pm
corsair wrote: theres a great example of extremely modified gameplay in a qw map I know - its not even a mod, its basicly just a hollow cube, where the only kills are posible by direct air-rockets hits, all of the rest do not inflict damage. Simple, though very kick ass
Spiterbot + MAR.pk3/MAR1.pk3 = q3 equivalent
Me, arse, reef and some friends of his played it for a few weeks on reef's server. was fun.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Jan 08, 2006 2:16 pm
:icon14: Ah yes, indeed it was.
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 2:33 pm
I wouldn't mind playing that again *hint hint*. If you have enough people it's serious fun.
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Sun Jan 08, 2006 2:35 pm
heh, I only played it 1v1
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 2:46 pm
Reef's server had 1 vs 1 in the beginning but he asked me to expand the map a bit, that became mar1 which is basicly twice the main room connected with an upper and lower tunnel. We played some extremely nice 3 vs 3 in it. And there is the unfinished mar2. I still have it but I suck at texturing it so if anyone volunteers you can have it.
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Sun Jan 08, 2006 3:00 pm
heh, I started this topic.. right 8D
well, nice moderating though, gg
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sun Jan 08, 2006 3:16 pm
There's a Q3 midair server at 82.71.110.82 probably for the next hour or so.
The pack for which is here:
http://lvlworld.com/dl.php?ftp=mhgaming ... ir_mappack
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
reefsurfer
Posts: 4065 Joined: Sat Mar 08, 2003 8:00 am
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by reefsurfer » Sun Jan 08, 2006 3:23 pm
Survivor wrote: I wouldn't mind playing that again *hint hint*. If you have enough people it's serious fun.
We had wicked fun with ur awsome maps surv! :icon25:
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 3:29 pm
Arr, I haven't played any poles for ages and it's most fun with friends
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Jan 08, 2006 4:05 pm
hm, anyone fancy a game for old times sake?
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sun Jan 08, 2006 4:15 pm
Meh, Foo is all ping :P
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sun Jan 08, 2006 4:15 pm
Haha that was ace. Shame the scoring system there was so whacked.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 4:16 pm
Fjoggs, you still want a shot at texturing mar2? It's been pretty much playtested for spiterbot mar but i suck at textures.
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sun Jan 08, 2006 4:17 pm
fjoggis[at]gmail[dot]com
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 4:22 pm
You got mail.
And
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/foomar.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/fjoggsmar.jpg[/lvlshot]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sun Jan 08, 2006 4:28 pm
Wow weird textures. You want me to continues using these? Or should I texture it in something else?
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 4:30 pm
You may retexture as you see fit, they were only ideas. I just ask that you don't change the jumppadroutes, they have been tested by arse, reef and me and were pretty good. The tele could be removed if you really want.
primaltheory
Posts: 623 Joined: Wed Dec 28, 2005 4:31 am
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by primaltheory » Sun Jan 08, 2006 4:32 pm
Does that work in quake 4?
the drawbox?
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sun Jan 08, 2006 4:33 pm
^misantropia^ wrote: Unlagged with
cg_drawbbox 1 ?
EDIT: this reply was geared at
this comment .
It was like that when I entered the server. I have no idea, you should ask foo.
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sun Jan 08, 2006 4:34 pm
Not AFAIK.
cg_drawbbox is a thing of the Unlagged mod and its derivates.
EDIT: in reply to
this .
primaltheory
Posts: 623 Joined: Wed Dec 28, 2005 4:31 am
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by primaltheory » Sun Jan 08, 2006 4:35 pm
^misantropia^ wrote: Not AFAIK.
cg_drawbbox is a thing of the Unlagged mod and its derivates.
EDIT: in reply to
this .
aw damn, that would've been helpfull too
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Sun Jan 08, 2006 4:46 pm
server not up anymore :[