Okay, it's odd.. but I have a basically reciprocal (back and forth) teleporter in my current map.. and grenades seem to bounce the "wrong" way (backwards) when they fly through the teleporter.. Giving anyone firing grenades through a rude shock... cos, as they say.. "Sometimes they come back".
Has anybody else battled this? Rockets seem to work fine.
Q4 Editing - Grenades and teleporters?
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Updated: Okay, I'm kind of upset that this solution works, but:
It's a bug, methink.
If the teleporters are aligned the way I had them in the map, grenades will ALWAYS bounce backwards upon leaving the teleporter:
TA = Teleporter A
TB = Teleporter B
DA = Destination A
DB = Destination B
DB DA
TA TB
(Where in both cases, the user heads "down" or south to enter the teleporter..)
By moving things around a little, as follows, grenades behave properly:
TA DB................DA
.........................TB
In this case the teleporters are arranged so that there's a 90 degree turn separating the angle at which both operate. Arranged as above, all projectiles work, and grenades bounce properly.
"sminamijp" over at doom3world.org had it right, although I didn't initially believe that the grenades would behave the way he described:
http://www.doom3world.org/phpbb2/viewtopic.php?t=13312
I've re-arranged my teleporters in the map in order to make this work? But it's annoying as a level designer, definately..
It's a bug, methink.
If the teleporters are aligned the way I had them in the map, grenades will ALWAYS bounce backwards upon leaving the teleporter:
TA = Teleporter A
TB = Teleporter B
DA = Destination A
DB = Destination B
DB DA
TA TB
(Where in both cases, the user heads "down" or south to enter the teleporter..)
By moving things around a little, as follows, grenades behave properly:
TA DB................DA
.........................TB
In this case the teleporters are arranged so that there's a 90 degree turn separating the angle at which both operate. Arranged as above, all projectiles work, and grenades bounce properly.
"sminamijp" over at doom3world.org had it right, although I didn't initially believe that the grenades would behave the way he described:
http://www.doom3world.org/phpbb2/viewtopic.php?t=13312
I've re-arranged my teleporters in the map in order to make this work? But it's annoying as a level designer, definately..