Q4 - What is up with Q4 Mapping?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Actually stand-alone CPMA would beat Q3 easily. And the "Q4" graphics are far from being realistic.

The whole discussion is now a battle between "Q4" and "Q3". But you can play and make maps for "Q4", and still you can do the same with "Q3".
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Lukin wrote:I don't understand this whole loathing of the "Q4" mapmaking. You don't want to do this, it's not fun for you? Ok, so just don't make maps for "Q4". No one force you to make a one. Live and let live.
This makes perfect freakin sense. But it's not going to stop people bitching... It's near-erotic for some nerds. :icon26:
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Lukin wrote:Actually stand-alone CPMA would beat Q3 easily. And the "Q4" graphics are far from being realistic.

The whole discussion is now a battle between "Q4" and "Q3". But you can play and make maps for "Q4", and still you can do the same with "Q3".
Cpma bots may be the small explanation as of why there aren't bots in Q4 MP. Why would they add bots, if they come out worse than a modification done for the previous episode of the game, by someone who made no money doing it. Whoever it is that perfects those bots, will have designed a brand new game all in it's self.

I'm just realistically not seeing an attraction by people to Q4 like Q3A had. Q4 might as well be a modification done by anyone.

-just my opinion (without starting any wars-puts on Bob Marley face) =)
Post Reply