Wow I completely missed those posts above, lol. Are there more shots of it anywhere?pjw wrote:Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.wviperw wrote:pjw: Is that 2nd shot real?
Screenshots
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
			
						And a butt load of screenshots
The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]
And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
			
			
									
						
							The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]
And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
			
						[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
No, 4wviperw wrote:Looking good you guys.
Geit: How many maps are you working on at the same time now, something like 17?

[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
			
						[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
I'll tone the lighting down a bit thenMegaMan44 wrote:geit, way too bight for my liking. and you will probably get in d3engine hell also
 Although the lighting is still far from finished.
 Although the lighting is still far from finished.And erm, d3engine hell?

[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
			
						[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
I actually got off my ass and did a bit more on this next beta of Foo3DM4. It's not as graphically 'rich' as I'll be shooting for in the final, but I'm concentrating on putting out a second beta over this weekend if feasible.
 
   
   
  
			
			
									
						
							 
   
   
  
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
			
						― Terry A. Davis
- 
				Guest
The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
			
			
									
						
							I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
			
						― Terry A. Davis
Change the red into a warm orange tone and I'll be fine.Foo wrote:The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
I'm looking forward to check the new version out. I like the layout of the alpha.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
			
						LDR vs HDR sky. My new env map.
[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
			
			
													[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
					Last edited by AEon on Mon Jan 18, 2010 10:13 am, edited 1 time in total.
					
Reason: Refreshed lvlshot code of images.
			
						
							Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Anyway, when I first looked at the sky, the LDR of course was right for me alsom, since you see more, but in the other hand, there is a more warm feeling with the HDR that makes me like it more. It's really a taste thing, because, I don't need the HDR (in game) to have the sky like that, I could just beef the exposuer in HDRShop (not the same think I know, still)
HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.

			
			
									
						
							HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.

Who said this pic wasen't from HL2? ;)AEon wrote:Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe









