















Well, how long has THAT been?

Maybe two years or so... Just found out that I was bragging about my map back then and never properly released it. Not that I would do that now, but I want to share it at the beta status it was. Whoever has interest in mashing, cleaning or remixing it, just go ahead

The map is largely optimized regarding tricount (12k max), caulking, hints, botclip (although it doesn't have an aas yet) (and I'm not sure if I did all of that stuff right). It also uses quite some of my electronics and other stuff:
-The teleporter launch pad leaves a trail when somebody uses it (lights on the ground)
-The weapon-pads have animated sequences while loading for the next weapon
-The console near the quad/regen shows the status of the weapons
-The small channel with the armor shards/YA has a display in front of it showing its status
and there might be things I forgot

There are some parts of the map that are not completed yet and others need optimization. I worked on the weapon- and item-placement with wvw, though I still think that these could be optimized as well. Wandering around in it, I also found some brushes that did not properly match and a few misalinged textures. Report errors you find here if you like

These are the files:
The pk3 with everything in it
The zipped .map file
better sv_pure 0 and devmap load this thing, as there might be things missing...
Do tell if you need some other data, like the Particle Studio files I used or something like that...
Enjoy it! Checking it out myself after ages, I wondered how I put all this strange stuff in it. Still one of my favourites. Thinking about releasing q3skorectf8 this way as well... Feels good to be "back" :icon26:
forgot to add: if you do something with it, give proper credit :icon31: