v1l3 wrote:ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!
Hmm, I think the beta of AEsafe should be still available.
If AEon won't have a link for you, I may upload the map.
Well today I was finally "brave" enough to run a long compile (map is totally unoptimized), just to see where I left off about 4 years ago. Still looks promising, IMO:
a) A central hub area will let you "walk" over that pit thing, will need to find a way to make the playerclip plausible.
b) Added some transparent glowing cubes to the pit.
c) Outdoor area with new "quad"-pad. In the far right background you may be able to glimpse some other prototypes I had been working on.
d) One of the entrances to the central "dark" hub. With a sort of isoteric light source.
e) Energy lines "power" the weapon respawn points (here two RLs, as a test).
f) Experimenting with tube paths.
Hopefully I can get the site migration behind me to get back to mapping.
(BTW, now I am finally mapping in 1680x1050 on my trusty HP w2207, thus the 16:10 aspect ratio in the images )