Monsoon, final
Doesn't really matter. I do it like telejumps in cpma: jump in, hold strafe, then jump right after teleporting and do a second strafejump to get to MH. I thought that the normal jump to MH was too hard, but Q4 strafejumping is a bit deceptive when you're used to Q3, because the distance of a CJ looks smaller so you think too often that you'll overjump (at least i do). When you stand with your left foot on the GL spawn marker, it's easy to get to MH with a right CJ and a 2nd jump on the ledge.Riptide wrote:You cant strafe right after the portal anymore just forward jump then strafe.Robcq wrote:Now when i do the mh jump by using the teleporter i exit the tele and jump over the ledge and fall down. Please move the tele exit back a tiny bit. if you want a demo to see it let me know i ll send on to you.
no don't think so... when i go through the tele i am holding down jump so i jump immediately. maybe i am going through the tele 2 aggressively. in warm up i can hit the jump perfectly, but during a duel i am alway over jumping the ledge. if noone else is having problems i guess it is just me.
Last edited by Robcq on Thu Jan 05, 2006 10:16 pm, edited 2 times in total.
Well i tried again with the current version and i don't know how you achieve to fall off the ledge when you do the telejump to MH. I can't do it on a listen server anyway... So it seems perfect like it is.
I still don't like those yellow decals on the walls though. It clashes with the other colours that are blueish, greenish, and purple (skybox). I'd try to change it slightly for a better match.
I still don't like those yellow decals on the walls though. It clashes with the other colours that are blueish, greenish, and purple (skybox). I'd try to change it slightly for a better match.
Monsoon, rc1
edit: release candidate 1 is ready
Ok, current version is the last one before the final. I've got one question: do the 2x25hp near RL and YA location are ok now?
Of course I'm interested in any other suggestions, bug hunting, etc. but there won't be any radical changes in the final version anyway.
download
[lvlshot]http://img322.imageshack.us/img322/6826/shot3gs.jpg[/lvlshot]
Ok, current version is the last one before the final. I've got one question: do the 2x25hp near RL and YA location are ok now?
Of course I'm interested in any other suggestions, bug hunting, etc. but there won't be any radical changes in the final version anyway.
download
[lvlshot]http://img322.imageshack.us/img322/6826/shot3gs.jpg[/lvlshot]
Changelog:
rc1:
- switched YA with armor shards
- moved some items (health, ammo and shards)
- polished the visuals
- added small ledge to make jumping for MH easier
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
I like having the 2 25's together by both rl's I do think the megahealth should be on a 1 min timer though there is plenty of health +with the ya and red armor and 5 of the 8 shards on the map being right next to each other makes it quite ez to control them :-( the current layout is really nice I'm liking the changes by the port->mh and the ra room as well as the changes of ya and the 5 shards. It seems to have a really nice flow to it and looks pretty to even with vertex enabled in q4max :-) without the fps hit. Oh ya and nice touch with the 3, 5 healths at the lg makes for an ezier pickup which increases the pace :-)
Re: Monsoon, rc1
I meant these yellow parts that appear on many panels:Lukin wrote:Yellow decals? There's a lot of yellow things on the walls. Can you post a screenshot that show exactly which decals you're talking about? Thanks in advance.

I think something reddish/pinkish would look much better on those wall panels than this ugly yellow.
Mainly at HB the lighting seems to give a performance hit, compared to the previous version. Oh well, it still looks good with lightdetaillevel 5.Lukin wrote:Changelog:
rc1:
- polished the visuals

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just modify the texture, its a 30 minute 'shopjob, and you could replace it no problem! (go with a red)Lukin wrote:Oeloe >> it would be hard to find substitution for those textures, especially with the deadline being so close.
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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