map rotations

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weeman7007
Posts: 28
Joined: Wed Nov 09, 2005 8:46 pm

map rotations

Post by weeman7007 »

how do i go about setting up a map rotation system for ctf?
weeman7007
Posts: 28
Joined: Wed Nov 09, 2005 8:46 pm

Post by weeman7007 »

and also is there any way of playing my own mp3s on quake???
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

No, Q3 doesn't play mp3's (wav's only).
weeman7007
Posts: 28
Joined: Wed Nov 09, 2005 8:46 pm

Post by weeman7007 »

i can convert them, so how can i play wavs on it then plz?
weeman7007
Posts: 28
Joined: Wed Nov 09, 2005 8:46 pm

Post by weeman7007 »

i didnt think that'd work....
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

There is a way, I have seen it done.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

RA3 can play MP3s.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

^misantropia^ wrote:RA3 can play MP3s.
I thought they removed that?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

This might be true. The last time I tried RA3 was in 2003 (2002?) and back then the mod still had that functionality, if you used the .dll/.so files.
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