q3tourney2 Remake
q3tourney2 Remake
I'm doing a q3tourney2 remake from scratch. Wanted to know if any of you here thinks it's worth continuing.
Here's some screenshots of progress so far...
[lvlshot]http://i31.photobucket.com/albums/c358/RPearce/Quake4/shot00001.jpg[/lvlshot] [lvlshot]http://i31.photobucket.com/albums/c358/RPearce/Quake4/shot00003.jpg[/lvlshot]
Here's some screenshots of progress so far...
[lvlshot]http://i31.photobucket.com/albums/c358/RPearce/Quake4/shot00001.jpg[/lvlshot] [lvlshot]http://i31.photobucket.com/albums/c358/RPearce/Quake4/shot00003.jpg[/lvlshot]
Last edited by Rufus on Fri Jan 20, 2006 7:52 pm, edited 1 time in total.
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I have to say Q3 remakes just dont hold my interest.
I think the Q4 physics are unique enough to warrent a different approach to mapping than Q3. Ramp jumps and crouch sliding are what give Q4 is unique feel. Q3 maps dont take those features into consideration because Q3 physics are different.
We have alot of potential for some great maps with the new movement, teleporter and jump pad physics.
Why waste all that fun stuff on a Q3 remake?
I think the Q4 physics are unique enough to warrent a different approach to mapping than Q3. Ramp jumps and crouch sliding are what give Q4 is unique feel. Q3 maps dont take those features into consideration because Q3 physics are different.
We have alot of potential for some great maps with the new movement, teleporter and jump pad physics.
Why waste all that fun stuff on a Q3 remake?

I couldn't agree more. I don't see anything wrong with one or two q3 map remakes (or any Quake for that matter) but lets get some nice maps specifically for q4. If I want to play q3 maps i'll fire up q3. To me it's like enough is enough...how many q3 maps do we want in q4? Can we concentate on making some good q4 maps?jayP.lq wrote:I have to say Q3 remakes just dont hold my interest.
I think the Q4 physics are unique enough to warrent a different approach to mapping than Q3. Ramp jumps and crouch sliding are what give Q4 is unique feel. Q3 maps dont take those features into consideration because Q3 physics are different.
We have alot of potential for some great maps with the new movement, teleporter and jump pad physics.
Why waste all that fun stuff on a Q3 remake?

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