Hey folks, I've been playing around with a basic layout and some movement tricks over the last couple of evenings, and it seems to have evolved into a decent tourney map (at least I've been having fun with the bots).
Other than Hipshot's kickass sky, the texturing is asstastic, as is the lighting and geometry detail, but the only thing I'm concerned about at this point is gameplay. Once that's sorted, I'll dress it up.
Any problems with the flow? Suggestions on improving item/weapon placement? Health quantity? I've put a lot of thought into movement, connectivity, cut-offs, and assorted sneakiness on this, and tried a few different tricks to break up YA/MH/RA, and since the map has a lot of level-over-level and vert, I tried to cluster most of the powerful items toward the bottom as well, to make things a bit more dangerous if someone wants to control said items.
For those of you with the leet madd ninja movement skillz yo, it's possible to get the RA without going through the doors first (i.e. from the side with the teleporters). And it doesn't require weapon jumping/climbing. That's all I'm gonna say (except that the first time I did it, I giggled for about five minutes).

Screenies (even though they don't look like much):


Downloads (about 3 meg):
Fileplanet
Scourge34-Is-Cool-Mirror
[Edit: Known issues--the clipping on the long pipe on the wall near RL is h0rked. Weird stuff happens. Will fix. Also, the jumppads won't show up correctly unless you have the Raven Map Pack, but they'll still function properly. You really *should* have the map pack; it's cool.]