linux md3 exporter/importer ?
linux md3 exporter/importer ?
Hello,
I am looking for a way to convert 3ds or whatever blender can export to md3 files ( blender md3 exporter doesn't work for me ).
Is ther eany way to do that ?
Since now I found freyja and aztec modellers to be promising in that sense , but I didn't accomplish to build them on Debian stable ( i386).
Any help appreciated.
Gab-
I am looking for a way to convert 3ds or whatever blender can export to md3 files ( blender md3 exporter doesn't work for me ).
Is ther eany way to do that ?
Since now I found freyja and aztec modellers to be promising in that sense , but I didn't accomplish to build them on Debian stable ( i386).
Any help appreciated.
Gab-
Are you trying to create static objects or animated for Q3?
You're out of luck unless you want to *buy* a 3D app that'll run on Linux, as it is Blender is pretty much all there is (and yes the MD3 exporter is imcomplete anyway so even if you did get it to run it'd basically only export the mesh data).
You're out of luck unless you want to *buy* a 3D app that'll run on Linux, as it is Blender is pretty much all there is (and yes the MD3 exporter is imcomplete anyway so even if you did get it to run it'd basically only export the mesh data).
If static objects, use ASE or any of the other Q3Map2 supported model formats.
Otherwise, if doing animated playermodels or weaponmodels you could do what Id Software did, which is export to ASE, then use Q3Data.exe to convert ASE to MD3. Not easy, but still works.
Otherwise, if doing animated playermodels or weaponmodels you could do what Id Software did, which is export to ASE, then use Q3Data.exe to convert ASE to MD3. Not easy, but still works.
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tr3b's md3 exporter can export tags now !1!!!! WITH ANIMATION !!!11
http://www.planetgargoyle.com/openarena/oatags.avi
I LOVE IT
http://www.planetgargoyle.com/openarena/oatags.avi
I LOVE IT
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
re:
where do I find that?tr3b's md3 exporter can export tags now !1!!!! WITH ANIMATION !!!11
Is it for Blender ?
I ll check more into that if q3data works with ase not only from max.
I was wondering if ASE files exported like from blender can be converted if I maybe name the parts right and such.
I tried doing that (blender(ASE) to q3data ) but it sayd something like -lacking animations-..
Should I keep trying ?
Thanks,
Gab-
Blenders ASE exporter doesn't support animations ans that's not primarily what that forat is for; that's most likely why that error crops up. But, you should still be able to convert to MD3 becasue that format covers both static and animated model. Check you've not missed some cvar from the command path.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Actually I used q3data with wine on Debian , I am still trying to figure out if there is a working linux version of it.
Btw it exited with what looks like a normal operation error ..
I didn't find manuals as for q3data so I ll try to figure out what the cvars could be as for static md3.
I am mainly interested in animated models though .
Ase animations export would be too much on linux I guess .
Gab-
Btw it exited with what looks like a normal operation error ..
I didn't find manuals as for q3data so I ll try to figure out what the cvars could be as for static md3.
I am mainly interested in animated models though .
Ase animations export would be too much on linux I guess .
Gab-
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
Re: re:
yesgabdab wrote:where do I find that?tr3b's md3 exporter can export tags now !1!!!! WITH ANIMATION !!!11
Is it for Blender ?
http://cvs.sourceforge.net/viewcvs.py/x ... l/blender/
it's best used when ran through blender's text editor rather than the export menu
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
Let's see if I can remember how Q3Data works...
First of all, you need to create a QDT file. You can see an example file used by Id Software for Q3 here:
http://members.lycos.co.uk/quakeroats/d ... q3data.qdt
The QDT file contains a list of all the file path and model files that you want to convert as well as some switches required to identify the model as a player/weapon model, player dimensions, origin, etc.
For static models all you need is something like this:
$aseconvert models/mapobjects/palm3/palm3.ase
Then you need to create a batch file to execute Q3Data.exe as well as your QDT file. The batch parameters are as follows (for Windows, not sure how it works exactly in Linux - probably similar but with "/" slashes?):
[path\to\q3data\]q3data.exe [path\to\qdtfile]mymodel.qdt >mylogfile.log
First of all, you need to create a QDT file. You can see an example file used by Id Software for Q3 here:
http://members.lycos.co.uk/quakeroats/d ... q3data.qdt
The QDT file contains a list of all the file path and model files that you want to convert as well as some switches required to identify the model as a player/weapon model, player dimensions, origin, etc.
For static models all you need is something like this:
$aseconvert models/mapobjects/palm3/palm3.ase
Then you need to create a batch file to execute Q3Data.exe as well as your QDT file. The batch parameters are as follows (for Windows, not sure how it works exactly in Linux - probably similar but with "/" slashes?):
[path\to\q3data\]q3data.exe [path\to\qdtfile]mymodel.qdt >mylogfile.log
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re
Thx guys u provide a lot of help.
I'm checking the stuff once again.
As for q3data I wish there was a easy way to export ase animated models on Linux since it works so well on wine.
Thx for the link 'obsidian'.
I'll try that on windoze as soon as I put my hands on it.
Thx,
Gab-
I'm checking the stuff once again.
As for q3data I wish there was a easy way to export ase animated models on Linux since it works so well on wine.
Thx for the link 'obsidian'.
I'll try that on windoze as soon as I put my hands on it.
Thx,
Gab-
Hello, I have the same problem that you and I have found a nice program named Misfit 3D, it runs well in Debian Stable, the SO that I use.
The downloadble development version, allow you to load .MD3 files (animate and static), and if the model is animate you can to play the animations, also load the points of the model, this points for example are used to place the weapon in the character's hand.
With Misfit you can make a skeleton, and to convert the skeletal animation in keyframe animation.
The problem is that the version don't allow you save the files yet, but in next release perhaps the MD3 support will be stable.
The downloadble development version, allow you to load .MD3 files (animate and static), and if the model is animate you can to play the animations, also load the points of the model, this points for example are used to place the weapon in the character's hand.
With Misfit you can make a skeleton, and to convert the skeletal animation in keyframe animation.
The problem is that the version don't allow you save the files yet, but in next release perhaps the MD3 support will be stable.