So if I were to run a dedicated OSP server....

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dzjepp
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Post by dzjepp »

Sweet! :) It all depends on how many would choke the pipe of course. 10+ should do okay with a t1 me thinks? You can always try and test a larger value and see if it starts to bog the server down.
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Foo
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Post by Foo »

OSP ships several CFGs ready for use. 1v1.cfg, ffa.cfg, ca.cfg and so forth.

Load one up, set \dedicated 2, tweak to your desire, then \writecfg riddleascoolserver.cfg
dzjepp
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Post by dzjepp »

You know, there's already so many osp servers, I always wanted to see how a vq3 mode-only cpma server would fair. Don't think there are many of those around. :paranoid:

Course' you would get less players than would come to play osp (most likely) but netcode wise it would be a whole lot better...
dzjepp
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Post by dzjepp »

I don't think it's that, just there isn't a big enough crowd to appreciate q3 mods anymore. :(
dzjepp
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Post by dzjepp »

You never did send out any of those game announcement emails did you? :p
menkent
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Post by menkent »

10-12 slots should be fine for anything in the US. that's 4v4 tdm with a ref and gtv (not that any of that matters anymore)... sort of the standard. if your t1 can't handle it you can always go down to max 6 and let people 1v1 and 2v2 on it. :shrug:
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