xfoo wrote:Looks good. If you can find me on etg #defiance I'll try to get some testing games in with you.
I might just take you up on that

Im idling in there atm.
xfoo wrote:I am a bit concerned with the runability / circle that players can do. RA

upper path over boxes

YA

LG

Mega

RL / shards

RA
But whether or not that path is an issue needs playtesting.
I think the timing on the MEGA would throw that route off.. but yes, I would like to test as well.
xfoo wrote:edit - I would be very surprised if fragarcade wouldn't let Fjoggs submit a map when only the beta cutoff has passed, not the actual submission.
I certainly hope they wouldnt let him..theres enuf competition already

(joking btw)
GODLIKE wrote:The stairs in the MH room that go ALMOST to the ledge with the rail gun? Kinda a wdf moment, for me.
Yeah it looks a little odd.. maybe I can put a health or item up there so it looks less out of place. Or find a more realistic looking alternative - like some pipes. I want the only access to that level to be a trick ramp jump however, as I want the rail to be a challenge to snag.
GODLIKE wrote:Use nodrop on the weapons.. I did this too, but it looks weird.
Use the mp version of any items.. you have SP batteries, in there.
OK
GODLIKE wrote:I wonder if the rail gun (placed above a large snipe-happy area) is a good idea? The spot is camper-friendly; it can really only be approached from one side without trick jumping.. I think the risk-factor for getting the MH is already high enough, without making a sniper-heaven above it.
Ive debated this as well...
Only playtesting will tell.. Im hoping that the pillars and low ceilings will provide enough splash damage potential to keep a player from camping too much. Also, that ledge is a) not too easy to get to (relatively speaking) and b) is only advantageous in terms of its location via the MEGA. You can run both armors and not even enter that room.