That's how Quake 4 feels.
Please fix the game id.

I thought his question and analogy was pretty funny. Sometimes its good to see people feel the same way, without the rude language and rants. Now Jenny is another subject, but this was nowhere close.Foo wrote:Don't go off on a spack attack.
It benefits none.
Especially don't end up getting lumped in with Jenny.
Hell I'd just like to see players period.GODLIKE wrote:Ahhh. Nerds. Give em something to fuss about.. and away they freakin run...
Me, I'm playing Q4. Every week. And digging it.
The netcode could be better, but it's not hurting me emotionally. I'd like to see autodownload, so custom map servers have more players.. and I'd like the mp sounds tweaked so it's easier to tell which way sounds come from.. and I'd like custom players models, etc.
Overall? I think it's a great game, and a nice follow-up to Q3. I've stopped playing Q3 altogether, and only play Q4. I AM anxious about the patch, though.. and I hope it's not too much longer. (guys? Raven?)
Autodl problems needn't hinder custom map servers, provided the url redirect link points to an appropiately update page with plenty of links to the custom maps required. (cheers gibba for the help in setting this up correctly) - I think the redirect is in fact a better solution than downloading straight from the server (quicker times etc etc) - X-battle has introduced a pk4 list system, so server browsers can query the required paks and hopefully link to resources that will provide them - indeed skq4 has made moves to realise this end ( http://www.sexyfraggers.com/page.php?id=4 )GODLIKE wrote:I'd like to see autodownload, so custom map servers have more players.. and I'd like the mp sounds tweaked so it's easier to tell which way sounds come from.. and I'd like custom players models, etc.
(feeling odd reading a thinking post in this thread.)kleeks wrote:Autodl problems needn't hinder custom map servers, provided the url redirect link points to an appropiately update page with plenty of links to the custom maps required. (cheers gibba for the help in setting this up correctly) - I think the redirect is in fact a better solution than downloading straight from the server (quicker times etc etc) - X-battle has introduced a pk4 list system, so server browsers can query the required paks and hopefully link to resources that will provide them - indeed skq4 has made moves to realise this end ( http://www.sexyfraggers.com/page.php?id=4 )GODLIKE wrote:I'd like to see autodownload, so custom map servers have more players.. and I'd like the mp sounds tweaked so it's easier to tell which way sounds come from.. and I'd like custom players models, etc.
I find the locational sound in q4 second to none, and have no problems whatsoever in pinpointing direction. Although tbf i have a x-fi fatality, and play with openal enabled (perhaps the problem you're having is a result of a lack of openal ?)
Well I'm running a nice rig myself, get 63fps on every map but apparently I should have gotton a better sound card because I can't tell if the footsteps I'm hearing are in front, behind, to the side, above, below, or out in my back yard !GibbaTheHutt wrote:X-fi is certainly very decent. I just picked up an x-fi xtrememusic which are fairly cheap as they don't have as much ram (don't think much uses it). Not just Q4, but can tell the difference a lot in other games like BF2. Tbh probably the best music card buy I've made (even if its partly for the wrong reasons) as normally I can't tell "that" much difference.
I'm sure they must implement X-Ram support in the next PatchGibbaTheHutt wrote:X-fi is certainly very decent. I just picked up an x-fi xtrememusic which are fairly cheap as they don't have as much ram (don't think much uses it). Not just Q4, but can tell the difference a lot in other games like BF2. Tbh probably the best music card buy I've made (even if its partly for the wrong reasons) as normally I can't tell "that" much difference.