3DS MAX model to md3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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kkith
Posts: 1
Joined: Thu Feb 16, 2006 8:51 pm

3DS MAX model to md3

Post by kkith »

Hello all,

I've been trying to find information on how to bring a static model from 3ds max 8 into gtkradiant complete with mesh and textures.

So far I am able to bring in just the mesh and it results in a model in gtkradiant painted with "Shader not found".

I've found different ways of going about it (export to ase, convert to md3, etc) and I still end up with the same problem (mesh with no texture).

Can anyone please point me in the right direction. Tutorials and howto's on the net are either somewhat out of date or is not online anymore.

Where can I find the exact steps to import a custom model from 3DS to gtkradiant? Are there any pitfalls I need to be aware of (e.g. maximum texture resolutions, polygon limitations)?

Thanks
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

Don't bother with md3, GTKRadiant and the compiler both support the standard ASE format so just use that.

Name your materials after the path to the shader/texture, e.g. if your model and it's textures are in quake3/baseq3/models/kkith/plants, then your materials would be called something like models/kkith/plants/leaf1 etc.

Everything needs to be in a subfolder of your baseq3 (or mod folder or whatever)

The compiler does support multi-subobject materials, but be prepared to split your object into seperate meshes with just one shader on each if it doesn't work.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

http://www.quake3world.com/ubb/Archives ... 26044.html?

Scroll down about halfway down the page and you'll see a bunch of screenshots from 3dsMAX. A short tutorial on getting your models out of 3dsMAX and into ASE.

Compile with latest version of Q3Map2 if you aren't already using it. Download from my signature.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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