zoggdm1:
- The details are sweet. Especially the cables by the jumppads... I think someone else already mentioned that, so that's the sign of a good visual hook. But other stuff like the cracked glass and the flyer and the fallen panel too. Hangs together well.
- I appreciate that most of the risers/stairs sections are short enough to jump over.

- I didn't get to play this with Sabot because the bots would spawn and then just stand in one place. Don't know if this is an issue of the map not being tweaked for botplay, or just the "alpha"-ness of Sabot showing. The proportions of the space and structures feel good for fighting tho (probably small FFA). I'll see if I can get my net connection cooperating...
zoggdm2:
- Got a bit more commentary on this one, since Sabots seem comfy here and I was able to play.
- I dig the aesthetic. I can understand what people are saying about the flares being over the top; I think they may lean in that direction for me too, but not too much, and I do like the thematic mix you're aiming at. Any nicely arranged stonework creation does make me nostalgic for Q1 a bit (since I don't consider the Crazy Death Clown Gothic set of Q3 to fit the bill).
- The amount of stairs/ramp around the YA is a bit much, and I'm not crazy about the MH placement, but really if you twist my arm I would admit that I like the way this is put together for FFA. Your multilevel arrangement is cool; good job on making some interesting spaces around and through the Gothic archwork.
- Gameplay-wise it's a little retro in the size of the rooms and the amount of vertical separation, but I can roll with retro. (Actually the proportions could be appropriate for team DM, but I don't have even a fuzzy feeling yet of how team DM would work out here.)
- What's the "Z" in the tiles about?
- Like someone else, I noticed sparklies here and there, but then I've also seen a lot of sparklies in some official Q4CTF maps so I don't know if it's my video drivers or what.
Note to pjw: dudes have got several edge-touching visportal brush faces on these maps, including a four-brush doozy in zoggdm1. I don't know what to believe now man, my world is falling apart!