StormShadow wrote:your connectivity is
too good

You want to be able to control the flow of the map, which is easier to do with somewhat fewer routes. Dont get me wrong, I dont reccomend addind dead ends and shit.. but I think there is such a thing as giving a player too many options. Im sure many would disagree, but thats just MHO

I agree with this. (And yeah, it's kind of subjective and tough to quantify.) I just sort of felt like I could go *anywhere* in the map...just pick a direction. This isn't necessarily a bad thing, but not to my tastes.
I got into a bit of a loop where I was going RG, MH, YA, RL, YA, rinse, repeat, and it seemed like I was pretty much just running up stairs and jumping off ledges over and over. Don't get me wrong--the layout isn't horrible or anything--the flow is quite good, but I'd really like to see it a bit more focused and limited. I think you would benefit by breaking up the space a little differently too. Right now it's a bunch of boxes connected by boxes (and yeah, I realize that's the whole idea of an alpha

) but it wouldn't hurt to think about throwing in a few columns or room dividers of some kind here or there--something you have to move around/hide behind, rather than just running through the middle of most parts of the map.
Or, yeah, if you're going to leave it with the sort of feel it has now, Pext's suggestion to expand it might work...and it might even make it a better 2v2, dunno.
I think shrinking the halls a bit might help the RG domination as well.
megaman wrote:ra only reachable by tele/rj
I just went back into the map and noclipped around looking for an RA, thinking I was senile...I assume you're talking about the one YA?

I beat the internet; the end guy is hard.