Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
unitool
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Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

wow, those are nice. I wish I had sweet drawing skills. :(
Chi
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Post by Chi »

:drool: :drool: :drool:
Johnny Law
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Post by Johnny Law »

Yar, nice sketches. Is that last one the Compressed level from UT2k4 (I think I got the name right...) ?


------

Also:
hemostick wrote:Does it still have no rail ?
Yep. I fiddled with the idea of putting the rail in, but I still think it's sorta bad for a CTF map with open jumppads along the chase routes, and in Q4 the rail is even a little easier to hit with than in Q3.
corsair
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Post by corsair »

nah, none of those went with any reference to them
corsair
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Post by corsair »

so what happened to planetquake?
unitool
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Post by unitool »

This is why I get paid to map....i got the mad skillz!

Image
wviperw
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Post by wviperw »

Is that a staircase, complete with matching trim and top and bottom floor connectors? I didn't even think this was possible in Radiant! I wouldn't even know where to start on something with a complexity of this magnitude.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
wattro
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i dunno

Post by wattro »

looks like an odd number of stairs to me... i don't feel comfortable stepping into a stair case with my right leg and leavning a stair case with my left leg first... it's kinda like getting up on the wrong side of the bed and putting your pants on starting with the left leg...

/maybe it's just me

:)

edit: maybe rebuild the whole thing on a 1-grid and maybe make like 384 stair steps???
unitool
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Post by unitool »

wviperw wrote:Is that a staircase, complete with matching trim and top and bottom floor connectors? I didn't even think this was possible in Radiant! I wouldn't even know where to start on something with a complexity of this magnitude.
Sometimes you have to go a little crazy to exceed your current limitations. They keep telling me that, anyway.
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seremtan
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Post by seremtan »

i'd be proud as a ruttin' buck to walk those stairs, though i'd expect carpet, and handrails with fade distances and LOD control before i'd even consider it
Fjoggs
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Post by Fjoggs »

Yea, we need rails to do mad trix on fo sho!
corsair
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Post by corsair »

what inspired you to make that, unitool?

to what religion should I convert myself so I can get touched by the heavenly enlightment that brought to you the very idea to create such perfection, such a delicate stairway, beauty in it's purest form - no wait, please show more screenshots, another viewport, or just like zoomed in on one step, the detail overwhelms me so :tear:
Oeloe
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Post by Oeloe »

Yore an maping freek unitool!?/¿ :icon28:
Johnny Law
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Post by Johnny Law »

Whew... I was worried that this thread was going to drop off the front page. Saved!
Fjoggs
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Post by Fjoggs »

Artist magic always creates a fuzz!
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79DieselRabbit
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Post by 79DieselRabbit »

corsair wrote:what inspired you to make that, unitool?
Lack of medication...





...or a paycheck. :shrug:
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seremtan
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Post by seremtan »

more nocturnal antics from the crowbar'd one -

Image

this is from map #2 of my ever so slowly developing HL2 mod
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seremtan
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Post by seremtan »

:icon14:
CheapAlert
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Post by CheapAlert »


Game model or not, penis must go
Last edited by CheapAlert on Mon Feb 27, 2006 12:37 am, edited 1 time in total.
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
Guest

Post by Guest »

fuck off you furry piece of shit. No one wants to see gargoyle dicks.
Oeloe
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Post by Oeloe »

cg_drawdick 0 :olo:
d3mol!t!on
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Post by d3mol!t!on »

Oeloe wrote:cg_drawdick 0 :olo:
:olo: :olo: :olo:
Oeloe
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Post by Oeloe »

Or r_skipGenitals in Q4. :p I wonder what kind of gesture animation that Gargoyle will make though. :paranoid:
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79DieselRabbit
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Post by 79DieselRabbit »

Clean-up, isle 33.
wattro
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Post by wattro »

Oeloe wrote:Or r_skipGenitals in Q4. :p I wonder what kind of gesture animation that Gargoyle will make though. :paranoid:
func_pendulum?
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