fool's run - release candidate

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xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

fool's run - release candidate

Post by xfoo »

Only 48 hours until the fragarcade contest ends, and i'd like to get once last impression from players.

Changes from beta3

Redesigned YA area to have more flow
Redesigned PG tele area
Shrunk the low SSG to mega hallway
Removed PG / LG ammo from low hall.
Replaced SSG ammo behind RA with PG ammo
Placed LG ammo along the top of the PG room
Changed mid RL ammo to GL ammo
Lighting
Misc. texture and detailing

There were no major changes in item placement, as it has played pretty damn solid so far. Most important item placement changes was the restriction of LG ammo.

Please take a look for any visual errors or visual suggetions. I know this forum is really good for tearing people apart (I mean, helping them). This is only the 2nd map i've ever completed lighting for, so pointers are encouraged.

Screenshots
Top View
RA Room
YA Room
Mega Room
SSG Room

Download Link
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