
Ghostport - 1v1 - (phantq4dm3) - Final
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- Posts: 151
- Joined: Thu Oct 20, 2005 2:18 am
It's probably one of the top custom maps we run on our DM server right now. It has a really nice flow even for 8 players which is hard to find in custom maps right now. Everyone;s focused on Tourney maps. 

All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Final
The final version of my map for the Fragarcade duel map making competition is now finished.
You can find the map here: http://www.planetquake4.net/beta/index. ... apid&id=87
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------- Final Release changes --------------------------
___________________________________________
Changed the respawn time on the MH to 120 seconds.
Changed the texture on the "crusher" in the MH room.
Fixed some misaligned textures throughout the level.
Removed the clip brushes from the stairs (Version 1.1 patch fixes stairjumping).
Included an addon.conf file so this map will be compatible with the auto-download
feature of the new patch.
______________________________________________
Thanks to everyone who offered their constructive suggestions. I had a lot of fun working on this map.
phantazm11
You can find the map here: http://www.planetquake4.net/beta/index. ... apid&id=87
___________________________________________
------- Final Release changes --------------------------
___________________________________________
Changed the respawn time on the MH to 120 seconds.
Changed the texture on the "crusher" in the MH room.
Fixed some misaligned textures throughout the level.
Removed the clip brushes from the stairs (Version 1.1 patch fixes stairjumping).
Included an addon.conf file so this map will be compatible with the auto-download
feature of the new patch.
______________________________________________
Thanks to everyone who offered their constructive suggestions. I had a lot of fun working on this map.
phantazm11
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- Posts: 151
- Joined: Thu Oct 20, 2005 2:18 am
Sorry, I said 8 players but I meant even on our 8 player server. Usually there aren't more than 4 or 5 on at a time. VERY nice map though.
All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
I love it!
Just a few things...
The end of the MH conveyor, can you put a curve here? It looks a bit odd with this random striaght edge just ending there...
And the teleporter, how come if i fire HB shots into it one by one they all go through, but if i constantly fire into it they all come right back out
Is that some new antispam stuff Q4 1.1 added?
Just a few things...
The end of the MH conveyor, can you put a curve here? It looks a bit odd with this random striaght edge just ending there...
And the teleporter, how come if i fire HB shots into it one by one they all go through, but if i constantly fire into it they all come right back out

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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Cool! serverage!!
o'dium: actually, the end of the conveyor is curved. The room started out a having pit you could fall into, but as was pointed out (among other things), it made the room way too dangerous. I clipped it straight across and got rid of the pit, so now it is very hard to see (unless you die in the fire and fall on your side!)
Don't know about the teleporter. I didn't do anything differently when I created it. I'll have to check it out.
o'dium: actually, the end of the conveyor is curved. The room started out a having pit you could fall into, but as was pointed out (among other things), it made the room way too dangerous. I clipped it straight across and got rid of the pit, so now it is very hard to see (unless you die in the fire and fall on your side!)
Don't know about the teleporter. I didn't do anything differently when I created it. I'll have to check it out.