Penguin69 wrote:You are moving SLOWER
Your enemy is moving SLOWER
In Q4 the players are dead weights, sitting ducks.. load up Q3 or watch a Q3 movie using the same fov.. running speed is much faster! Much easier to dodge, much easier to escape or leave a battle. Much more freedom of movement, which improves gameplay and is more fun.
Runspeed is the same in Q4 as in Q3, i.e. 320 units per second. Units are comparable across both games since the player "footprint" covered on the ground is the same (as is gravity, for that matter).
There are two obvious culprits for perceived differences in speed. One is if you used a high FOV in Q3, although you already mentioned FOV above. The other is the taller "eyeheight" of the player in Q4.
Additionally... I believe, just from personal tests doing jumps across gaps of specific sizes, that player acceleration is lower in Q4 than in Q3, or at least acceleration gained from an initial strafejump or circlejump is lower. I could be wrong, but if not, this may account for some perceived differences in movement speed as well.
It might be nice if there were a definitive and official list of what has changed in Q4 since Q3, in regards to player movement, eyeheight &FOV, bounding boxes for collision and hit detection, and the behavior of weapons (at least those weapons that were inherited from Q3). I see so many players complaining about changes that don't exist... this thread is only one example. There's two things bad about that:
- If the perceived change is simply an optical illusion that doesn't affect gameplay, people may get over it if they stop obsessing about it.
- If there _is_ a difference in gameplay, it might be easier to figure it out (and then accept it, or see if it should be corrected). If thing A has changed, but a player perceives this as a change in thing B (which really hasn't changed), then as long as the player complains about thing B, the developers are going to ignore him.
Of course, it's not all about what has changed from Q3 to Q4 ... it _should_ be about the qualities of the game, forget about whether it is exactly like something else or not. I do see a lot of good discussion along those lines. However it has to compete with a lot of "this isn't like Q3" complaints, and it seems like a lot of those are just noise.
Oh well, whatever.

I've dipped my toe in the melodrama and that's enough for one weekend for me.