At least, I _think_ I remember being able to do that!
In Q4, it ain't happening. The texture seems to be correct along the outer edges of the patch, but in the middle it is oddly goofed up.
One example is the "grill"-type textures on either side of the light here: http://www.neogeographica.com/temp/warped_patch_1.tga
The patch each of these textures is applied to, is a patch with a straight top edge but an angled-down bottom edge. If I fit the texture to this patch I would expect the grill lines in the texture to angle down more and more as they near the bottom. They generally do this, but they also get warped as you can see.
Another example, the trapezoidal mesh a little lower than the crosshair in this image: http://www.neogeographica.com/temp/warped_patch_2.tga
This started life as a rectangular mesh with the lines on it being straight. I moved 6 of the control points to make it trapezoidal, and the texture is now all crazy in the middle of the patch.
In this second example I checked the .map file before and after moving the mesh control points, and the S and T values are still the same for each control point. So it seems like something is going awry in the generation of texture coordinates. Or else I'm hitting some sort of mental block with a dumb mistake in here somewhere.
(Here's an in-editor view of the patch control points for the second example, just to show there's nothing bizarre going on with them: http://www.neogeographica.com/temp/patc ... points.gif)
Anyway, please lemme know if there's something I can do to fix this behavior ... or if I should stop even trying to make something like this work.
