I am full of questions this weeked!
Here's an easy one:
I've seen several examples of how to make rectangular flares to put in front of light textures. Is there a way to get this same effect for round lights? I did try messing with a "cap"-style mesh that had the flare texture on it, but the effect was very very faint.
Q4 : circular flare?
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Hmm. Well, when I said "very very faint", I meant to say "very very very faint".
It didn't seem like the "deform flare" effect is working on that type of patch.
On further searching around, this might be relevant to the problem, if not the solution: http://www.doom3world.org/phpbb2/viewtopic.php?t=1409

On further searching around, this might be relevant to the problem, if not the solution: http://www.doom3world.org/phpbb2/viewtopic.php?t=1409
The flare glows use deform flare, a vertex modifying material keyword that will only work on individual quads. Patches like bevels or caps that the engine tesselates into triangles will break those materials in game, so you won't see the flare effect on patches that aren't quads.
You can fake individual triangular flares easily by making a patch with one really really small edge, but strips or groups of triangles won't look good done that way. You might have to settle for using a sprite flare for round flare effects (welcome to 1999).
You can fake individual triangular flares easily by making a patch with one really really small edge, but strips or groups of triangles won't look good done that way. You might have to settle for using a sprite flare for round flare effects (welcome to 1999).

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- Posts: 179
- Joined: Tue Nov 16, 1999 8:00 am