Change the view of the model?

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I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Change the view of the model?

Post by I cant spell u »

I'm using a fov of 110 right now and I see the the end of my model, it's really annoying. Is there a way to decreas the viewmodelsize but keep the same fov?
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

In q4max, there is a cvar to control that.

cg_weaponFovEffect 0/1
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Ah, does that automatically adapt the g_gunx/y/z settings to the fov?
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

Mogul wrote:In q4max, there is a cvar to control that.

cg_weaponFovEffect 0/1
What about vanilla Quake 4? I smell something to add to the next update.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

I cant spell u wrote:
Mogul wrote:In q4max, there is a cvar to control that.

cg_weaponFovEffect 0/1
What about vanilla Quake 4? I smell something to add to the next update.
If g_gun/x/y/z will be unlocked for MP, you put the gun a bit back with:

g_gunx "-2"
g_guny "-0.5"
g_gunz "-2"

Those values look best to me for fov 110.
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