I made some smoke particles with Particle Studio and placed them in my map. Whenever I compile with low quality light settings, the particles show up and everything's dandy. Whenever I compile with high quality light settings, the particles disappear. I'm wondering if you lads have any idea as to what might be causing this? Just engine limitations? I tried bumping down the samples to 2 with no effect. Thanks in advance :]
It's been a while (possibly six months even ), but with particle studio I seem to remember it added something to the shader that you had to remove after a full compile, or the particle effect would not show... some fix or something. Not sure whether that is still there, or you've done that already.
I think that was surfaceparm alphashadow. Don't recall why particle studio shaders required it. I never had a need for it with my own written particle shaders.
Get rid of surfaceparm noimpact, btw. Not related to the issue at hand, but it shouldn't be there anyway.
Try moving the particles into a square box map and see if you have the same problem with a quality compile. I'm thinking it might have something to do with vis or some other element in your map.
Particle studio outputs "bad" shadercode, I rewrote all my shaders when I did the TVY map two years ago. This is one of those, that I did and it works great.