

Original thread: http://www.forumplanet.com/planetquake/ ... id=1853097
Too raw and bare for me. I prefer map control instead of aim control only, which is why i play cpm duel. I played ra3map1 for a few weeks, but the repetitivity makes it so boring (like dm6 CA) that i'm completely cured of it. You wouldn't believe how often i've played q3ctf1 though (around 2 years), railjumping through it at insane speeds with InstaUnlagged.[xeno]Julios wrote:which is exactly why i love it. It's great for advanced combatants who know the art well. The interaction between the two minds is primarily based on strafe patterns and aim, which is nice and raw.
aye - i love a good duel, but I do value raw combat experience. 1on1 ra3 is a great way to encounter many fighting styles per unit time. As a result, your combat experience is accelerated as you rapidy accumulate patterns, and integrate them into your procedural knowledge of fighting.Oeloe wrote:Too raw and bare for me. I prefer map control instead of aim control only, which is why i play cpm duel.
The advantage is offset by the altered weapon balances and the fact that after the RL shot you're standing very close to a guy with an LG.[xeno]Julios wrote:I did play 3wave and fast weapon switching was fun and interesting, but i like the constraint of slow weapon switching. One emergent benefit of slow weapon switching (or one emergent disadvantage of fast weapon switching), is close range lg fights. These are illogical (game theory wise) with fast weapon switching, as one can spontaneously gain advantage by switching to RL.
And i do love close range lg fights.
but RL is superior vs lg close range. With normal weapon switching, the time cost of switching to RL means that it's a viable strategy to stick with lg. Thus, it's a viable combat situation to have close range lg fights.Foo wrote:
The advantage is offset by the altered weapon balances and the fact that after the RL shot you're standing very close to a guy with an LG.
Friends have tried - spent a lot of time lanning with [-1]Menace ([jeno]Xulios on the forums here), and LSV. We even had Decker (cpm1a guy) visit us in toronto - i just never took to it.I'd love to introduce you to CPM properly, though I'm underqualified and the atlantic is a bit of an obstacle.
The increased knockback on the LG renders them more comparable. I'd say the RL has almost been relegated to a movement checking/cover weapon but that's not really true, it's still a staple part of the core gameplay.[xeno]Julios wrote:but RL is superior vs lg close range. With normal weapon switching, the time cost of switching to RL means that it's a viable strategy to stick with lg. Thus, it's a viable combat situation to have close range lg fights.
You're sort of right, though people love to see old maps revamped. The Edge, Campgrounds, overplayed cpm/ra3 and osp/3wctf maps are all maps that'd be great to see run in Quake 4. I doubt anyone would be inspired to make anything new if they had to chuck out everything from the old.waY2Kool wrote:what's the with the remakes, remakes, remakes? anyone got an original idea?