Download here
-Fixed missing shader problem.
-miscellaneous updates (see readme)
Interesting changes made to this version, I made the "invisible" shader work for both legacy maps as well as newly compiled maps. On older maps already compiled with Todd G's original multiplant pack, the two fern models will draw some extra polys textured with a see-through texture. In newly compiled maps, the nodraw directives will take effect so the extra polys won't be rendered at all.
Code: Select all
// Modified 25.02.05
// Special dual purpose shader:
// Legacy maps will display an "invisible" shader on polygons.
// Newly compiled maps will use a "nodraw" shader and extra
// polys will not be drawn in game for improved performance.
models/mapobjects/multiplant/invisible
{
qer_editorImage textures/common/nodraw
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid //forces nonsolid even with autoclip enabled
surfaceparm trans
{
map models/mapobjects/multiplant/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
Just remember to add "multiplant" to your shaderlist.txt