Anyone here working on or planning HL2 maps?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Anyone here working on or planning HL2 maps?

Post by seremtan »

I've noticed a few people are working on D3-related stuff, but not much HL2 action going on here. Anyone got anything planned in that area? You can map for HL2 in Radiant, you know. :icon31:

I've been getting to grips with Hammer. It's nowhere near as easy to use as Radiant, but there a lot of necessary things Radiant can't do, such as displacements and working with entities more advanced than info_player_start. VRAD is slow as hell compiling lightmaps too, compared with q3map2.

Oh yeah, off-topic in my own thread but - I mentioned to someone I'd upload an unfinished (but quite advanced) CoDSP map I was working on. I'll try to remember to do that tonight and post a link in this thread.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

HL2 is evil! >.<



PS: (i haven't played it yet :o )
Wo1f
Posts: 19
Joined: Thu Feb 24, 2005 4:59 am

Post by Wo1f »

I made a hl2dm map for valves contest.. ( http://www.snarkpit.com/maps.php?map=1540 ) but haven't touched hl2 mapping since the end of december. If CTF ends up being good, I'll proably map for it..and I someday hope to finish a nice epic singleplayer map for it as well. But for now I'm sticking with doom/quake.
"Just because you're paranoid doesn't mean they're not after you..."
megaman
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Joined: Sat Feb 26, 2005 12:55 pm

Post by megaman »

check out czgs map what ever its called again...
Guest

Post by Guest »

I've seriously been thinking about starting. I've been working on some D3 stuff too.
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

St-Martin-le-Mebort

Post by seremtan »

OK, here's that Call of Duty map I gave up on (reason: the lousy, overcomplicated scripting in that game. I mean, external scripting just for a static, looped sound? WTF?):

http://web.onetel.net.uk/~stevenchapman/mebort.zip

And here's a tempting screenshot :icon25:

Image

What you get is: a 3/4 completed map, with models, some weapons here and there (including a couple of MG42s), background sound like in the game. The files should go in the exact same folders as in the zip file under c:/.../Call of Duty/main/...

Running through it again has inspired me to learn Softimage and maybe make some leafy trees for HL2 because it has none. Those CoD trees look great.
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