All and any feedback most welcome....I am aware of two little sparklies and the stupid Q3 fog bug on models. I am also aware of the fact that there is potential camp spot in the cave mouth in the centre area, but against real people I dont think this is too much of a problem.
*fixed missing brushes
*removed JP model, gone for a more traditional texture based style
*added access to MH via the wall ledges
*added invisibility pick up for players only available via the ledges around the TP shaft, or through drop down from top
*fixed phong shading problem casting ugly shadows on side passage walls
*added 2 more 25 health bubbles
So you know...there are lines in the skybox on ATI's. Whatever you did in dk_olar will get rid of them.
I'm wishin that one of the guys that run this forum would make a little tutorial on getting rid of lines, so the mappers that don't see them, would know how to get rid of them for those who do. HINT HINT guys....
I downloaded all your maps a couple nights back Donkey, since it looks like you made some of them while I was offline, and I never saw them. Some nice maps=)
Oh, right. But that setting is enabled by default and most users probably don't know where to find it. It's called "Conformant Texture Clamp" (Performance & Quality tab), for those who didn't know you can change this on newer nV cards.
Just out of interest could you show me please? I cant test on ATI cards, as I don't have one. Looks OK on my GF card with texture clamping on. There is some faint distortion, but you would have to look....you probably have but make sure you only have one version of the level or this could be a shader conflict.
The skybox looks fine on my laptop with its Mobility Radeon X700. I think the seams were there in an earlier version, but whatever you did has cleared them right up. I can't see any noticeable distortion myself.
As for the lines, they're no big deal. They don't affect gameplay.