Is there any way to load a BSP into radiant, or convert a BSP to a MAP? It would be really useful for examining techniques that experienced mappers use. I tried using q3map2 with the -convert -format flags discusses here http://www.quake3world.com/forum/viewtopic.php?t=12499
on q3dm1, but I am left with a 1k file. Any ideas?
Converting BSP to MAP
try the latest or an older version of q3map
google the word
q3map2 link http://members.lycos.co.uk/quakeroats/q3map2/
q3dm1,museum plus other map files are included with radiant
google the word
q3map2 link http://members.lycos.co.uk/quakeroats/q3map2/
q3dm1,museum plus other map files are included with radiant
[color=#FF0000][WYD][/color]
You need one of the recent versions of Q3Map2 (ie. 2.5.16)
When decompiling a map, some information is always always lost from the MAP file as it was originally converted to BSP. So download GtkRadiant, since it contains the original q3dm1 map file along with a few others.
Keep in mind, though... Id was pretty sloppy with their mapping back then, especially since it was "new" technology they were working with and they were on tight deadlines (for example, their use of hints was completely wrong and inefficient).
When decompiling a map, some information is always always lost from the MAP file as it was originally converted to BSP. So download GtkRadiant, since it contains the original q3dm1 map file along with a few others.
Keep in mind, though... Id was pretty sloppy with their mapping back then, especially since it was "new" technology they were working with and they were on tight deadlines (for example, their use of hints was completely wrong and inefficient).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]