Sound problem - retarded

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robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Sound problem - retarded

Post by robochief »

In the menu and ingame, the sound comes about a second late.
Cause? Solution?
Thank you. :)
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

upgrade sound card drivers?
run dxdiag in the start run box and see if directx for sound hates you?
delete q3config.cfg in q3 baseq3 directory then boot up quack3 again .. test?
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robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

Deleting the cfg file does nothing, and so does changing the acceleration level of sound hardware (in dxdiag), from total acceleration to none.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Play around with s_mixPreStep and s_mixahead, see what works best for you.
robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

^misantropia^ wrote:Play around with s_mixPreStep and s_mixahead, see what works best for you.
Tried with many values, results were the same.
riddla wrote:also try s_doppler 0
Saddly, nothing. :icon26:

Any clue?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Just to be sure, did you do a /snd_restart after altering those cvars?
ONX
Posts: 3
Joined: Mon Mar 27, 2006 12:40 am

Post by ONX »

the sound can lag behind a bit on a slower computer, its only happened to me in flash animations where i check an im ingame... but never in Q3.
robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

riddla wrote:knowing your hardware specs would be a huge help
Sure.

AMD Athlon XP 2100+@1700MHz
MSI KT4 Ultra
Kingston 256MB@400Mhz + 256MB@333Mhz
Western Digital HDD 40GB 7200rpm
Western Digital HDD 80GB 7200rpm
MSI nVidia GeForce 4 SE-T MX 440 64MB DDR

Sound card: C-Media (onboard)
^misantropia^ wrote:Just to be sure, did you do a /snd_restart after altering those cvars?
I tried the different settings being on the main menu. Executing quake3.exe , and right after the intro videos.
Tried with and without /snd_restart
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

linkelage to drivers
http://www.cmedia.com.tw/e_tech_01.htm

edit
apparently it comes with
Audio=CMedia 8738 supporting AC3 5.1 CH purpose
http://www.cmedia.com.tw/download/OS_e- ... _index.htm
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Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Some motherboards with nForce 2 chipset (including Soundstorm sound) had the same problem. It can't be solved with Q3 cvars. It's a driver issue. Your mobo doesn't have an nForce 2 chipset but a KT400. It's probably the drivers too though. Try a different (older or newer) version.
Last edited by Oeloe on Tue Mar 28, 2006 3:12 am, edited 1 time in total.
robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

Will try indeed. Thank you all for your posts.
robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

axbaby wrote:linkelage to drivers
http://www.cmedia.com.tw/e_tech_01.htm

edit
apparently it comes with
Audio=CMedia 8738 supporting AC3 5.1 CH purpose
http://www.cmedia.com.tw/download/OS_e- ... _index.htm
Downloaded and installed latest drivers, still the same.
Apparently, it isn't this way only in Quake 3; today I installed "Return to Castle Wolfenstein" and the same issue appeard: both on the main menu and in-game.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Try a using a PCI latency tool. 'Wrong' PCI latency settings can cause sound stuttering. The NGO video drivers include such a tool and say 64 is a good value. You should be able to find more info on this.
robochief
Posts: 8
Joined: Sat Mar 25, 2006 9:18 pm

Post by robochief »

I used PCI Latency Tool 3, increased latency from 32 to 64 and 128, but nothing.
Am I doing it alright? Could it be something else?
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

directx handles sound .. try reinstalling directx or upgrading.

btw casle wolfenstein also uses the quake engine .. do any other games cause a problem?

if not then it a quake3 problem.
are you using the lastest versionof q3 1.32?
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