I have tried everything I can think of including,
making sure windows firewall is off
nothing running in the background
SLI is on (also tried it off)
Vsynch off and on
going outside my router
it doesnt seem to be seeking around on drives
latest nvidia drivers
net_clientprediction helps some but hard to tell through the lag
net_clientusercmdbackup didnt do much
I even tried with a stock cfg no change
It seems to get worse the more players there are in a server
Looking at com_showasyncstats even in servers with a bunch of ping (100+) there is no packetloss.
http://www.quake3world.com/forum/viewto ... 4&start=35
Others are having this issue,my wifes system does it same with my buddys across town.niko wrote:CRAP, they didn't add maxpackets, snaps, timenudge .................................
ccc
:///
damn, i really had hope that they'll fix 20-180 ping problem by adding client cmds like in q3..
that's a huge miss, i still can't play q4 on inet,..
btw also no status, players cmds on server console :///
id consider these cmds plzzzz
everything else is gg..
With the hacked exe (turned off all but ambiant light) found at esreality q4 fourms it ran fine.I could even run it on a GF4 Ti4600 and get 60fps.
Anybody got any ideas? I've been quaking since Q2 and would hate to end it here....like this.
TREASONIST