What is a good time for j00?
Julz, let's say you and me do a few rounds
Julz, let's say you and me do a few rounds
Of good ol fashioned sparring 
What is a good time for j00?
What is a good time for j00?
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[xeno]Julios
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- Joined: Fri Dec 10, 1999 8:00 am
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
gg d00d... 
One reason I don't like ra3 very much... the community there is probably the worst representation of the overall type of quaker there is. When you left some guy joined up and spammed curse words when he would loose. I've noticed almost every game has at least one person that fits that kind of profile, as well as a large amount of players using hacks. Last night, granted I was on a pb disabled server, but there where at least 3 people using aimbots present.
One reason I don't like ra3 very much... the community there is probably the worst representation of the overall type of quaker there is. When you left some guy joined up and spammed curse words when he would loose. I've noticed almost every game has at least one person that fits that kind of profile, as well as a large amount of players using hacks. Last night, granted I was on a pb disabled server, but there where at least 3 people using aimbots present.
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
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[xeno]Julios
- Posts: 6216
- Joined: Fri Dec 10, 1999 8:00 am
For small 1v1 arena's like Evolution or Thunderstruck it's safe to say that the outcome of the battle depends almost solely on hitscan aim and accurate projectile spamming. The only form of map control present basically is getting to an area that leaves you less exposed than your opponent.
Of course it takes more than just aim to win all battles, but because you always spawn stacked with armor and all weapons, you can always use the weapons that are situationally better, which leads to extremely repetitive shaft, rail and rocket/nade spam situations. That's the only reason why CA/DA is instantly boring to me and why so many 'real' (non-arena style) duelers regard CA/RA3 as a breeding ground for noobs.
Of course it takes more than just aim to win all battles, but because you always spawn stacked with armor and all weapons, you can always use the weapons that are situationally better, which leads to extremely repetitive shaft, rail and rocket/nade spam situations. That's the only reason why CA/DA is instantly boring to me and why so many 'real' (non-arena style) duelers regard CA/RA3 as a breeding ground for noobs.
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[xeno]Julios
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rockets will usually overpower anything in thunderstruck, so long as u don't keep ur distance.Oeloe wrote:For small 1v1 arena's like Evolution or Thunderstruck it's safe to say that the outcome of the battle depends almost solely on hitscan aim and accurate projectile spamming. The only form of map control present basically is getting to an area that leaves you less exposed than your opponent.
the whole point of TS is to encourage close-mid range combat.
and don't fall into the trap of thinking that there's only aim and map control.
There are so many other things at play here.
Good hitscan aim, for example, requires excellent pattern prediction.
You also need to generate complex strafe patterns to remain hard to hit.
The manouvering during countdown is also crucial.
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[xeno]Julios
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- Joined: Fri Dec 10, 1999 8:00 am