A Feature Poll
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A Feature Poll
I'm butting heads with the lead designer of a mod Im mapping for about some design issues.
We're creating a complete conversion of the Quake 3 Engine to expand on the story of Quake 2. You're fighting against the Strogg again as usual.
Now that the basics are down I suppose you have a very general understanding of what the game should be like - Quake 2ish overall.
We need to know - would you want a vehicle added to control and if so, what kind(s)?
Also, if you vote, please explain why you voted for what you did. All the feedback we can get is extremely valuable. If you dont want to explain on this thread for everybody to see please send me a PM
Thank you.
We're creating a complete conversion of the Quake 3 Engine to expand on the story of Quake 2. You're fighting against the Strogg again as usual.
Now that the basics are down I suppose you have a very general understanding of what the game should be like - Quake 2ish overall.
We need to know - would you want a vehicle added to control and if so, what kind(s)?
Also, if you vote, please explain why you voted for what you did. All the feedback we can get is extremely valuable. If you dont want to explain on this thread for everybody to see please send me a PM
Thank you.
Some sort of flying vehicle. Likes some sort of Strogg gunship or apache, so I can rain terror from the skies (and also because I just want to be difficult).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 2237
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lol I think we have enough challenges on our plate right now.obsidian wrote:Ohhhh...
I bet you guys are just lazy. Don't you like a challenge?
So far the biggest challenge would have to be reworking the gravity to be determined by set entities much like the light entity where a higher number set to the entity makes a stronger gravity pull. This will allow walking up walls and on ceilings.
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