seta g_forceModel with 1.1

Locked
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

seta g_forceModel with 1.1

Post by D'Artagnan »

Say i wanna force player model to;
seta ui_model "model_player_marine_helmeted_bright"

what do i have to put into my autoexec to make it work, i just cant get the force player model to work...
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

yeah, nice reading, but what the exact command line to get the brighter enemy model ???
cause i dont seem to see more now then before...everybody seem old green like they use to be before the patch...
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

the commands are

seta g_forceMarineModel "model_player_marine_helmeted_bright"
seta g_forceStroggModel "model_player_tactical_transfer_bright"
seta g_forceModel "model_player_marine_helmeted_bright"
Quake 4(tm) - 1.1 Point Release README wrote:Multiplayer:

New Features:

* Brightskins added! Pro models for Marine and Strogg have been added. They can be selected from the Multiplayer menu. Their names are "Pro Marine" and "Pro Strogg".
there does not seem to be a menu entry for this in the gui, and the suggested names also seem different. (gj with the readme guys)
Last edited by kleeks on Sat Apr 15, 2006 8:31 pm, edited 2 times in total.
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Yes thank you, it work perfectly....
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Locked