What is the limitation of this method?
What is the limitation of this method?
When trying to quickly manipulate(find/replace) map file with script languages, what is the limitation?
For example, is it possible to extract each brush from func_group and merge them to worldspawn?
For example, is it possible to extract each brush from func_group and merge them to worldspawn?
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
What Foo said.
Take a look at the .map file in notepad. It's just text. [EDIT](im sure that's pretty common knowledge by now though heh)[/EDIT]
You can have a script do anything with that text if you wanted too.
I had to go in to the file and delete some brushes with notepad because Radiant couldn't find them to delete it but said they existed and refused to compile.
Take a look at the .map file in notepad. It's just text. [EDIT](im sure that's pretty common knowledge by now though heh)[/EDIT]
You can have a script do anything with that text if you wanted too.
I had to go in to the file and delete some brushes with notepad because Radiant couldn't find them to delete it but said they existed and refused to compile.
*sigh*
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
What script language or languages are you trying to use? Why are you trying to script a method to translate func_groups to worldspawn on a mass scale, rather than just ungrouping them via the editor? From reading the original post, I'm not quite sure I understand what you're talking about.a13n wrote:*sigh*
Maybe instead of sighing, you might try being a bit more specific.
I beat the internet; the end guy is hard.
Sounds like he wants to isolate all the 'finished' stuff in his level into a separate map file... so that it doesn't clutter his 'unfinished' portions of the level. And then merge these things through an external process.
Though i think the visgroups that seremtan is talking about would be pretty sweet in radiant. Unfortunately i'm not much of a coder.
On another note, you can just filter some of the different common textures (like hints, clips, translucents, etc) from inside radiant.
Though i think the visgroups that seremtan is talking about would be pretty sweet in radiant. Unfortunately i'm not much of a coder.
On another note, you can just filter some of the different common textures (like hints, clips, translucents, etc) from inside radiant.