Hey guys. Good to have the site back...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Hey guys. Good to have the site back...

Post by TempSonicClang »

I wish I could say the same for my profile... grr. Why is it that I seem to be the only one having problems getting my old profile to work? It FINALLY let me create a new profile so I could post to get some help.

Whatever, I'm sure it will all get sorted out eventually.

I'm stick kickin' ass rockin' and rollin' making music. Anyone need any?

Ok, back to work.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

check out general discussion. there's a thread about account recovery. acutally the problem is that this is a completetly new forum (phpbb now) - and thus, account data has to be restored.
TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Post by TempSonicClang »

Thanks Pext... I've been reading that stuff and none of it is working, along with e-mail addresses to people who can help.

I'll read through it again though because I think I missed something.

I just posted a topic in General Discussion about my problem and someone either moved or deleted it... what the hell? No one loves me.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

:smirk: life is hard but unfair
Meridanox
Posts: 41
Joined: Thu Feb 17, 2005 7:12 pm

Post by Meridanox »

You're not the only one... I'm also locked out of my account and have to use a temporary one (obsidian).

Currently there are some problems with the database and mail servers for the forum, so the admins are currently powerless to fix our problems. We'll just have to wait. Eventually, we'll be able to merge our temp accounts with our normal accounts.
[url=http://shaderlab.com/]Q3Map2[/url] | [url=http://shaderlab.com/q3map2/shader_manual/]Shader Manual[/url] | [url=http://en.wikibooks.org/wiki/Q3Map2]Wiki Manual[/url]
redfella
Posts: 441
Joined: Mon May 12, 2003 7:00 am

Post by redfella »

SonicClang, I'll need some banging music for redq3dm5 (to be released by the end of March).
black & white blanket logic
TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Post by TempSonicClang »

Yeah Red! Thats what I'm talkin' about! See, this is what I've missed about this forum; people asking for music. I loved the song we put in the last level we worked together on. By the way, I'm recording real drums now in my metal/rock songs, so they're even more "banging" and heavy. Just wait 'till you hear the song I made for heXum for his Doom 3 level "Executive Quarters". It's my best work yet.

obsidian... that's what I figured. I'll just chill out and wait for things to settle down before making too big of a fuss over my old account not working. I've got this one for now...
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

omg its Sonic Sclang :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Post by TempSonicClang »

What's up voodoo? I didn't think anyone would be THAT excited to see me here... :P to each his own I guess right?
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Not much, just fun to see you back again, you remember that logo that said Sonic Sclang, right? :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Post by TempSonicClang »

Haha, yeah I had forgotten about that. I still haven't done much with that site... mainly because I don't know how to program html and because the guy who made it is busy with his new house and baby. But I'm still rockin' and rollin' making music.

I had forgotten who had pointed out that it looked like Sonic Sclang.
The number 1 cause of death in games is panic.

Add 870 posts to what it says my total is (SonicClang is my real profile)
Guest

Post by Guest »

Yep, my old account too. Be patient and all will be fixed eventually. :)
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Took you long enough GAWL.

You ever get that CTF map you where working on finished...not sure if you where working on it when q3w went down or what...just wondering.
TempSonicClang
Posts: 47
Joined: Thu Feb 17, 2005 5:58 pm

Post by TempSonicClang »

Shit man, I forgot about that map. I'm not really a mapper, I was just trying to fake it long enough to make a fun CTF map. Actually, I was making that for the next LAN party my friends and I were going to have which we never ended up having and probably never will again.

Yeah I sort of went away when Q3W went down. I just didn't feel like visiting other forums. Good to have it back though.
The number 1 cause of death in games is panic.

Add 870 posts to what it says my total is (SonicClang is my real profile)
Anwulf II
Posts: 4
Joined: Sat Mar 05, 2005 8:40 am

Post by Anwulf II »

Nice to see the place is back again. I thought it was probably going to be left for dead for good.

Now all I need is my original account to be restored and I can go back to lurking again.
Anwulf
Posts: 93
Joined: Wed Jun 21, 2000 7:00 am

Post by Anwulf »

Excuse me while I make sure that my original account is back.
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

YAY I'm REALLY back now!

Post by SonicClang »

Thanks to Doomer, I finally have my old account back. This is so exciting.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

:)
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Word to that... :icon31:
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
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