lol, you tried my map or wha?INIMINI wrote:Fjoggs wrote:Must..overcome..laziness..foralarx2k3 wrote: Watch for the release of Fjo3tourney1 if Fjoggs ever pulls his finger out that is, cause it should go straight on anyone's list of keepers.![]()
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whaaaaaaa coooool !!!!
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:lub: :lub: :lub: I want more maps like that ! :lub: :lub: :lub:
The best Q3 DM/Tourney maps ever..........
Indeed i tried your map. :icon25:Fjoggs wrote:lol, you tried my map or wha?INIMINI wrote:Fjoggs wrote: Must..overcome..laziness..![]()
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whaaaaaaa coooool !!!!
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:lub: :lub: :lub: I want more maps like that ! :lub: :lub: :lub:
Plays like hell and I really like the lay out.
I like all maps with this kind of lay out,its not only horizontal gameplay,its horizontal and vertical,the same way like q3dm13 for example,and that is one of my favorite maps.
Bullits,rockets and so on are flying around your head from every angle this way.
Maps like this are really cool for FFA & Tourney.
:evil:
Only minor thing is it complains about the sound of the elevator,it cant find it or so?¿? in the console it says something like that.

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A little boxy but they do their job. If I was honest.... well I'm not sure they'd stay in my baseq3 folder for too long. That said, you should know that I'm always awe inspired by anyone who has produced a map ... the furthest I ever got was two square rooms and a coupld of weapons + spawn points ... so I really appreciate the effort and pain some of these maps take.. no matter what standard they are at.axbaby wrote:q3wca and q3wca2 ..wink
I didn't read the readmes so when I ran round the second one for the first time it was like ... whoa deja-vu ... then it began to sink in as to what I was seeing for the first time in .. erm .. without giving my age away ... well ages really.
nicely done

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Actually I tend to agree with this sentiment. So then...[xeno]Julios wrote:u can't forget these three: pro-q3dm13, q3tourney2, pro-q3dm6 for duel........
yes but he can still exclude regular maps from rotation. I meant for these to be included in the rotation.
q3dm2
q3dm5
pro-q3dm6
q3dm13 (I still prefer the original to the pro remix)
q3dm17
q3tourney2
pro-q3tourney4
foralarx2k3 wrote:I didn't read the readmes so when I ran round the second one for the first time it was like ... whoa deja-vu ... then it began to sink in as to what I was seeing for the first time in .. erm .. without giving my age away ... well ages really.axbaby wrote:q3wca and q3wca2 ..wink
nicely done

[color=#FF0000][WYD][/color]
funny to read everybody's different opinions on maps.
:icon25:
But it would be much better if anyone can tell why a map is a killer map......
is it the lay out ?¿? placement of weapons ?¿? prefered gametype ?¿?
or just the reel coolness.......or other things that make it really a killer to play it.
then we have something to discuss here. :icon25:
:icon25:
But it would be much better if anyone can tell why a map is a killer map......
is it the lay out ?¿? placement of weapons ?¿? prefered gametype ?¿?
or just the reel coolness.......or other things that make it really a killer to play it.
then we have something to discuss here. :icon25:
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a map is a killer map when
: it has no mistakes
: i can quickly learn to navigate it
: texturing choices makes sense
: doesn't take 5 hours to find enemy "good sound cues help a lot and a well thought out layout"
: must have height .. low ceiling maps suckass
: one kickass central area
: no dumb loud illogical background noise
: don't waste time on eye candy ..spend the time on the layout\construction
: flat walls are for lazy people like me ,nothing shows lazy newb like flat walls ,repetitive textures
: it has no mistakes
: i can quickly learn to navigate it
: texturing choices makes sense
: doesn't take 5 hours to find enemy "good sound cues help a lot and a well thought out layout"
: must have height .. low ceiling maps suckass
: one kickass central area
: no dumb loud illogical background noise
: don't waste time on eye candy ..spend the time on the layout\construction
: flat walls are for lazy people like me ,nothing shows lazy newb like flat walls ,repetitive textures
[color=#FF0000][WYD][/color]
Killer maps are maps that are (relatively) simple, but don't get boring because you can use many different strategies on it, offering diverse combat situations. They provide good opportunities for predictive shots but don't leave you exposed to spam at every corner. Lines of sight are well thought out so that you can't easily rail an opponent everywhere, but you have enough sight to see a running enemy in key spots.
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q3tourney2 - it has a brutal and unforgiving soul. Taking control back of that map requires patience, cunning, courage, and sometimes tremendous skill. It has excellent flow and a great atmosphere.
pro-q3dm13 - a map where one can actually engage in the sophisticated game of HUNTING. It is designed so that the prey has many escape routes, and can work in her own domain relatively safely while the dominant player is working her thing.
Because of this complexity, and because of the fact that it isn't a route based map, where you mindlessly run the same route collecting items, a subtle battle of minds is allowed to emerge.
pro-q3dm6 - just coz it's popular.
These are just my thoughts based on my experience with these maps - haven't had much experience with many other maps.
pro-q3dm13 - a map where one can actually engage in the sophisticated game of HUNTING. It is designed so that the prey has many escape routes, and can work in her own domain relatively safely while the dominant player is working her thing.
Because of this complexity, and because of the fact that it isn't a route based map, where you mindlessly run the same route collecting items, a subtle battle of minds is allowed to emerge.
pro-q3dm6 - just coz it's popular.
These are just my thoughts based on my experience with these maps - haven't had much experience with many other maps.
You haven't played Quake.[xeno]Julios wrote:haven't had much experience with many other maps.


This is exacly the point why i want a maplist of cool / killer custom maps.Oeloe wrote:You haven't played Quake.[xeno]Julios wrote:haven't had much experience with many other maps.I'll never understand all those people that insist on always playing the same maps that they know through and through, just in order to polish their skills a little bit. They just don't don't realize on how much fun they're missing out.
Most players can draw most quake maps for you on a paper with their eyes closed.
And the majority is then not playing those maps,but just spawn fragging.
Sounds NOT like a big fun factor for me.........
thats my point. :icon25:
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What makes a killer map? Hmmm... in a nutshell .. the map:-
1. promotes good game play
2. allows for movement
3. has good item & weapon placement promoting balance.
4. has great visuals without being over the top or hindering movement
5. isn't overly complex and too hard to learn and has areas that are easily identifable.
6. allows for advanced movement using structures / parts of the map
If a map has at least the top 4 of those it's well on the way to being in one of those two lists I put up above cause I can pretty much tick all the boxes for all of them.
Above all else I have to enjoy the game on it after all
1. promotes good game play
2. allows for movement
3. has good item & weapon placement promoting balance.
4. has great visuals without being over the top or hindering movement
5. isn't overly complex and too hard to learn and has areas that are easily identifable.
6. allows for advanced movement using structures / parts of the map
If a map has at least the top 4 of those it's well on the way to being in one of those two lists I put up above cause I can pretty much tick all the boxes for all of them.
Above all else I have to enjoy the game on it after all

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yea guilty as charged - just that all the tournaments were centered around those maps so i kinda needed to specialize.Oeloe wrote:You haven't played Quake.[xeno]Julios wrote:haven't had much experience with many other maps.I'll never understand all those people that insist on always playing the same maps that they know through and through, just in order to polish their skills a little bit. They just don't don't realize on how much fun they're missing out.
Not to mention my extremely poor spatial memory which makes learning maps very difficult. Took me about half a year before i was able to visualize q3tourney4 in my head. No joke.
It's the general trend though, because the low graphics detail configs that many people use make everything look the same too.INIMINI wrote:Most players can draw most quake maps for you on a paper with their eyes closed.
And the majority is then not playing those maps,but just spawn fragging.
Sounds NOT like a big fun factor for me.........
If the higher tiers of skill in Quake 3 boiled down to spawn fragging, there wouldn't be such a hard core of players left even now after 6+ years of playing it.INIMINI wrote:Most players can draw most quake maps for you on a paper with their eyes closed.
And the majority is then not playing those maps,but just spawn fragging.
Sounds NOT like a big fun factor for me.........
thats my point. :icon25:
Your viewpoint is a disturbingly common one, and invariably comes from those with little insight into the matter. Find me players who have come to reach the high skill brackets of the community, and express a view that it's "just spawn fragging", and the statement will carry some weight.
As it stands, it just looks like an all-too common case of sour grapes.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Well i understand what inimini's getting at. Especially on public servers, experienced players can spoil the fun entirely by employing every tactic they know to win. Sadly there's leagues of people out there that don't feel the need to live by the proverb "It's not whether you win or lose, it’s how you play the game".
@Foo
I was mainly thinking about q3dm16 & q3dm17 in mind when talking about spawn fragging.
When your fragged,you respawn and in a blink of an eye your fragged again,because the opponent exactly knows were to aim.
All spawn points are already known for 6 years now........
In those 2 maps it can kill gameplay completly,what results in no gameplay at all,because its a frag frenzy.
:icon23:
reply if im wrong :icon25:
I was mainly thinking about q3dm16 & q3dm17 in mind when talking about spawn fragging.
When your fragged,you respawn and in a blink of an eye your fragged again,because the opponent exactly knows were to aim.
All spawn points are already known for 6 years now........
In those 2 maps it can kill gameplay completly,what results in no gameplay at all,because its a frag frenzy.
:icon23:
reply if im wrong :icon25:
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I have now uploaded a mappack (maps2,maps1 will be there soon again) on my website and I now run a FFA Quake3 server,max 16 players. (been buzy figuring out how to make it a CPMA server :icon25:)foralarx2k3 wrote:@INIMINI: Did you check out those maps on my two lists up there ^^?? All of them from both lists are top notch and stand out well above any other maps I've played over the years.
Also when you compile your map list for rotation can you post back here with the list. It's always interesting to see other peeps tastes on this sorta thing.
Cheers
Fora.
Only custom maps from mappack,but \callvote is enabled, I want to have something exclusive here,if you want to play standard quake3 maps don't visit.

Maplist:
Devdm3
Jaxdm7
Hub3aeroq3
Hub3aeroq3a
Jof3dm2
Ztn3dm1
Ztn3dm2
Lun3dm3
ChiropteraDM
Asnatourney1
20kdm3
Necro6
Necro8
Fr3dm1
Ktsdm3
If anyone wants some cool maps on my server that are not in a mappack,just drop me a email.
(everybody has a different taste on things.

Needed to play : Quake3:Arena , pointrelease 1.32 and my mappack.
Just give it a visit.

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