Should Q4max and xbattle Merge
Should Q4max and xbattle Merge
with this post...
http://www.team-dignitas.com/news.php?newsid=2441
...I wonder what you guys think?
esr discussion:
http://www.esreality.com/?a=post&id=1068762
http://www.team-dignitas.com/news.php?newsid=2441
...I wonder what you guys think?
esr discussion:
http://www.esreality.com/?a=post&id=1068762
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umm, GTR isn't a "comp mod" it's a 'fun mod'but expert mod and gtr mod as well
TTK-Bandit wrote
Anyway, I couldn't do the things I wanted to do in the first place when I joined xbattle,
because in that team competition stuff had first priority.
Now that I left xbm, I'm going to start doing the things I want,
and that is implementing new gametypes into quake4 as a fun mod.
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I've got no sudden desire to see the two mods merge, infact I would prefer it if they remained seperate; choice is a good thing 
However I do think they (and any other mods for that matter) should share code. Seems pointless to me to have features that are the same in both/all mods coded by different people. Sure, a feature might be coded better by one modder than another's first attempt, in which case fine, code a replacement and offer that up for all other mods. But their has to be some point where obvious features have been coded by individual mod teams repeatedly, wasting time when they could have been coding something unique ... if that makes sense.

However I do think they (and any other mods for that matter) should share code. Seems pointless to me to have features that are the same in both/all mods coded by different people. Sure, a feature might be coded better by one modder than another's first attempt, in which case fine, code a replacement and offer that up for all other mods. But their has to be some point where obvious features have been coded by individual mod teams repeatedly, wasting time when they could have been coding something unique ... if that makes sense.
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Self serving mod developer, pfft..
I am the coder and designer for Expert mod. I have been working on it for the past 7 months. I have had no one ask me to "join a team", or share my code for that matter. I did ask AnthonyJ about team color source which they did provide. I have been a one man team coder for the mod itself, with the only help from one LDAsh doing models for me. I am by no means a "self serving" developer. My purpose and only purpose of my whole website was to bring an old school mod , being XCTF, up to the newest able bodied game by ID to support the mod. I resent the self serving comment. I have no problem with joining or sharing, but he point with the 9999999 mods is appropriately written. I have many requests , for a capturestrike form and a freezetag mode already, coders , mappers and any one who wants tohelp is more then welcome.
I represent myself as one person supporting an old school mod for over 6 years now. Just look at my website. It will show you just the time frame i have been dedicated to such a game. Nuff said.
I represent myself as one person supporting an old school mod for over 6 years now. Just look at my website. It will show you just the time frame i have been dedicated to such a game. Nuff said.
iNcInErAtOr
[url=http://expertctf.net]Expert ctf[/url]
[url=http://expertctf.net]Expert ctf[/url]
there are already moves in this direction with the release of the creative commons quake 4 pakZimbo wrote:Why don't they just make the mods open source?
>> http://www.ingame.de/filebase/index.php ... 5&fid=3208
I was hoping this would take off as a repository of maps/models and perhaps texture paks that mods could share, contribute too and take advantage of (seemed like a great idea to me) - I guess it just needs everybody on board
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