game?

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Fjoggs
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game?

Post by Fjoggs »

spawnfragging, kthx.

foo? brisk? oeloe? OSP though.
menkent
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Post by menkent »

ip?
Fjoggs
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Post by Fjoggs »

193.69.8.154:27960 ?
It'll be total shit for you though, IIRC you'r overseas.
Fjoggs
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Post by Fjoggs »

ah shit. gtg, mebbe some other teim.
Oeloe
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Post by Oeloe »

Game? Gay 15 minute timelimit there though and muted specs... :S
menkent
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Post by menkent »

that's standard for a 1v1 server.
Oeloe
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Post by Oeloe »

I actually made the mistake of trying a few games on that server. Now i remember why i don't play OSP. You have to adjust your aim totally to your ping (and then you'll still have a huge disadvantage), while in CPMa you only need to change one or two settings and a slight adjustment in your aim (with a ping twice as high as in OSP).
menkent
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Post by menkent »

yea, but you have to play cpma. i'd rather play defensive and spam a lot.
Oeloe
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Post by Oeloe »

menkent wrote:yea, but you have to play cpma. i'd rather play defensive and spam a lot.
My point exactly! :icon25: VQ3/OSP tourney players have no right to insult Counterstrikers, they're guilty of the same kind of crimes! >:E (from a promoder's perspective ;))
Lenard
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Post by Lenard »

what the hell. I never figured out what IIRC means.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
menkent
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Post by menkent »

if i recall correctly
Fjoggs
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Post by Fjoggs »

Oeloe wrote:
menkent wrote:yea, but you have to play cpma. i'd rather play defensive and spam a lot.
My point exactly! :icon25: VQ3/OSP tourney players have no right to insult Counterstrikers, they're guilty of the same kind of crimes! >:E (from a promoder's perspective ;))
haha, as if cpma aint spam.
Oeloe
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Post by Oeloe »

It's more the defensive style and slow calculated aiming and spamming (standing still on some spot with a long line of sight) that makes the game unbearable to watch and play for me... :icon8: The slow weapon switch gets in my way too much too because it often feels to me like i have this ocean of time in which i can do nothing but wait until my weapon has switched.
menkent
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Post by menkent »

hence decision making. fast-switching is a crutch for people that can't resist the urge to use the wrong weapon.
cpma only seems faster because the maps are tiny and open (cpm3, aerowalk, cpm1a) and the armor/dmg system is skewed so that you can take a harder hit when you're stacked so there's a lot more cess compared to osp on ztn or dm6 where one rail can shift item control and lose you the game. saying you like cpma because osp is "boring" is like preferring flyweight boxing over heavyweight because the little guys throw more punches.
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Foo
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Post by Foo »

:olo:
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Oeloe
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Post by Oeloe »

:) I didn't use the words boring or cess though. I just like close combat and despise of hitscan rape. The latter goes on in cpma too but LG and RG both deal less damage in it, while they are much more usable for HPB's.

My point about the weapon switch time obviously was that i make decisions faster than VQ3 allows me to enact.
menkent wrote:one rail can shift item control and lose you the game.
Thanks for proving my point about the similarity of OSP and CS. :p

Btw, of course the armor system in cpma is skewed (just like the weapon hierarchy); shifts the balance to the player that's actually controlling the items, so that it takes more than one rail or direct rocket hit to take back control. You can call it cess but i like the much bigger dynamism it gives to the game. The amount of cess in cpma is probably less though, because positioning plays a bigger role with cpm physics, requiring less spam and making dodging more viable. It depends a lot on one's playing style though.
prince1000
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Post by prince1000 »

you cant compare osp and cpma. plz stop.
Oeloe
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Post by Oeloe »

So no more time for a game, Fjoggs?
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