Yanks, what mod should a new server run?
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Yanks, what mod should a new server run?
It so happens I can get my grubby paws on the spare bandwidth of an Oakland, CA based colo. Seeing there aren't too many decent New World CPMA servers, I was thinking of hosting one of those (1v1 or 3v3-4v4 TDM) -- probably running a recent ioquake3 build. I am however open to suggestions and so my question to the Yankee Q3W crowd is: what mod should this server run, i.e. what is most needed/wanted and what kind of mod and/or gameplay would attract the biggest and most loyal crowd?
I'm guessing that you're going for something that the regulars around here would enjoy. However, if you want to try something different (i.e. a mod without baseq3-like gameplay), then I have a few suggestions:
- Western Q3
I've been playing this mod lately and I like it quite a bit. The team plans to go standalone, probably basing it on the Standalone Q3 source with some additions from ioQ3. There are a few servers already; more than enough for the amount of players (seems to be declining).
- Navy Seals: Covert Ops
This mod was never popular, AFAIK. It seems to be quite featureful, and also rather buggy. The team plans to go standalone, but no additional details were given. There is one server, run by the NS:CO developers.
- True Combat
I played this a few years ago and I liked it quite a bit (although not as much as I liked Urban Terror). The team seems to be moving to Enemy Territory, and a standalone or code release for Q3TC seems rather unlikely. There are plenty of servers; too many, considering the number of regular players.
- Team Arena!
Ok, so it has baseq3-style gameplay, but I just recently picked it up and I want to find out what I've been missing all these years.
- Western Q3
I've been playing this mod lately and I like it quite a bit. The team plans to go standalone, probably basing it on the Standalone Q3 source with some additions from ioQ3. There are a few servers already; more than enough for the amount of players (seems to be declining).
- Navy Seals: Covert Ops
This mod was never popular, AFAIK. It seems to be quite featureful, and also rather buggy. The team plans to go standalone, but no additional details were given. There is one server, run by the NS:CO developers.
- True Combat
I played this a few years ago and I liked it quite a bit (although not as much as I liked Urban Terror). The team seems to be moving to Enemy Territory, and a standalone or code release for Q3TC seems rather unlikely. There are plenty of servers; too many, considering the number of regular players.
- Team Arena!
Ok, so it has baseq3-style gameplay, but I just recently picked it up and I want to find out what I've been missing all these years.

Last edited by Caffeine on Sat Apr 29, 2006 7:41 pm, edited 1 time in total.
There are two CPMa servers in Los Angeles, CA. And one in Pennsylvania in the city of... Mechanicsburg.
Then there's two servers left that i can't locate with the IP address Locator.

-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
I'm afraid this is out of the question since I no longer own TA. LRCTF might be nice but it appears not that many people play it (and I'm not much of a CTF player myself either). How popular is (U)FT in the US of A these days?riddla wrote:I have to say, if you could expound upon what Fender and Cinergi did with SCTA and run a server with a reduced-dmg chaingun and a select set of 8-10 or so custom maps that could be a hit for some old-school action
@Caffeine: some good suggestions there but I'm not really one for TCs. Ever since UT I've been allergic to those (i.e. Urban Terror, not Unreal Tournament).
UFT has a decent following (you know, decent for Q3 standards these days). IMHO, I would prefer one of the following:
OSP CTF w/ 3wave mappacks - I've noticed an increase in CTF activity on usa servers lately. Might be people coming back from Q4 or what, but I've noticed some servers are very popular.
TDM - AFAIK, there isn't a server dedicated solely to this. There is a good group of people that play it, which usually shows up on a server when they notice TDM is being played (callvoted from other gametypes). On a good day, you can call TDM and like a pack of sewer rats chasing stinky cheese, the TDM bunch shows up pretty avidly.
UFT - Decent range of servers with a decent following, but I'm thinking there are less playing this than would play CTF or pure TDM.
OSP CTF w/ 3wave mappacks - I've noticed an increase in CTF activity on usa servers lately. Might be people coming back from Q4 or what, but I've noticed some servers are very popular.
TDM - AFAIK, there isn't a server dedicated solely to this. There is a good group of people that play it, which usually shows up on a server when they notice TDM is being played (callvoted from other gametypes). On a good day, you can call TDM and like a pack of sewer rats chasing stinky cheese, the TDM bunch shows up pretty avidly.

UFT - Decent range of servers with a decent following, but I'm thinking there are less playing this than would play CTF or pure TDM.
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
Can you only spawn 1 server? If you can spawn more than one, chuck up a CPM and OSP simultaneously.
With some crafty scripting you could probably get it to balance a max player value between servers, if that's an issue?
With some crafty scripting you could probably get it to balance a max player value between servers, if that's an issue?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
CPMA and OSP TDM servers are up.
acidquake.info:27960 => AcidQuake.info CPMA TDM
acidquake.info:27961 => AcidQuake.info OSP TDM
Eight player limit plus an additional four spectators, voting allowed. Be so kind to report any any quirks and/or shortcomings you encounter. Suggestions for a decent map rotation are welcomed.
acidquake.info:27960 => AcidQuake.info CPMA TDM
acidquake.info:27961 => AcidQuake.info OSP TDM
Eight player limit plus an additional four spectators, voting allowed. Be so kind to report any any quirks and/or shortcomings you encounter. Suggestions for a decent map rotation are welcomed.
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm